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AVATAR

SPELL 10

POLYMORPH

TRANSMUTATION

Traditions divine

Cast somatic, verbal

Duration 1 minute

You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell.

You gain the following statistics and abilities regardless of which deity’s battle form you assume:

  • AC = 25 + your level. Ignore your armor’s check penalty and Speed reduction.
  • 30 temporary Hit Points.
  • Darkvision.
  • One or more attacks specific to your deity’s battle form, which are the only attacks you can Strike with. You’re trained with them. Your attack modifier is +33, and you use the listed damage; Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don’t heal creatures.
  • Athletics modifier of +35, unless your own is higher.

You also gain the specific abilities listed for your deity below:

  • Aakriti Speed 70 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee tendril whip (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged thorns (range 100 feet), Damage 6d6+6 piercing
  • Abadar Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing.
  • Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged spine volley (range 60 feet), Damage 6d6+3 piercing
  • Adanye Speed 70 feet, climb speed 70 feet, immune to immobilized; Melee claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire
  • Alseta Speed 40 feet, dimensional Speed 60 feet; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged portal toss (range 60 feet), Damage 6d6+3 bludgeoning
  • Alglenweis Speed 70 feet, air walk, immune to difficult terrain and greater difficult terrain; Melee icicle (agile, reach 15 feet), Damage 4d6+6 piercing plus 2d6 cold; Ranged blizzard blast (range 120 feet), Damage 6d6 cold
  • Angazhan Speed 60 feet, climb speed 60 feet; Melee fist (agile, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental
  • Angradd Speed 40 feet, immune to fire; Melee greataxe (reach 15 feet, sweep), Damage 6d12+6 slashing; Ranged flaming salvo (range 60 feet), Damage 4d6+3 fire plus 2d6 persistent fire damage.
  • Arazni Speed 70 feet, air walk, immune to immobilized; Melee rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged call blood (range 120 feet), Damage 6d6 persistent bleed damage
  • Arqueros Speed 60 feet, immune to immobilized; shield (15 Hardness, can’t be damaged); Melee spear (reach 15 feet), Damage 6d8+6 piercing; Ranged gaze of the stalwart guardian (range 60 feet, visual), Damage 6d6+3 mental
  • Arshea Speed 30 feet, fly 70 feet, immune to forced movement, immune to immobilized; Melee flail (disarm, reach 15 feet, sweep, trip), Damage 6d6+6 bludgeoning; Melee gossamer veil (disarm, finesse, grapple, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged gaze of abandon (nonlethal, range 120 feet, visual), Damage 6d6+3 mental.
  • Arundhat Speed 70 feet, air walk, immune to immobilized; Melee thorned blossom (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 piercing damage; Ranged ten thousand petals (nonlethal, range 120 feet), Damage 6d6+3 mental damage
  • Asmodeus Speed 70 feet, air walk; Melee mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged hellfire (range 120 feet), Damage 6d6+3 fire.
  • Balumbdar Speed 70 feet, climb 50 feet, immune to immobilized; Melee slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning
  • Bergelmir Speed 60 feet, air walk; Melee staff (reach 15 feet, two-handed d8), Damage 6d6+6 bludgeoning; Ranged resonating wisdom (nonlethal, range 120 feet), Damage 6d6+3 mental
  • Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning
  • Bolka Speed 60 feet, immune to mental; Melee light mace (agile, finesse, reach 15 feet, shove), Damage 6d6+6 bludgeoning; Ranged wedding bell (auditory, nonlethal, range 120 feet), Damage 6d6+3 sonic
  • Brigh Speed 60 feet, immune to immobilized, air walk; Melee light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged bolt of molten bronze (range 120 feet), Damage 6d8+3 fire
  • Calistria Speed 30 feet, fly Speed 70 feet; Melee whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged savored sting (range 60 feet), Damage 6d6+3 poison.
  • Casandalee Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged logic blast (range 120 feet), Damage 6d6+3 mental
  • Cayden Cailean Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged ale splash (range 120 feet), Damage 6d6+3 poison.
  • Chaldira Speed 70 feet, air walk, immune to immobilized; Melee shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning
  • Chamidu Speed 50 feet, fly Speed 70 feet; Melee spear (reach 15 feet), Damage 6d10+6 piercing; Ranged call beast (range 120 feet), Damage 6d6+3 slashing; Ranged lightning strike (electricity, range 120 feet), Damage 6d6+3 electricity
  • Chohar Speed 70 feet, air walk; Melee jaws (agile, reach 15 feet), Damage 5d6+6 piercing plus 1d6 fire damage; Ranged sunbeam (range 120 feet), Damage 6d6+6 fire
  • Desna Speed 30 feet, fly Speed 70 feet; Melee starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged moonbeam (range 120 feet, silver), Damage 6d6+3 fire.
  • Diomazul Speed 70 feet, swim Speed 40 feet, burrow Speed 40 feet; Melee eighty-blade war dance (forceful, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged principle of retribution (damages only creatures who have previously attacked you, range 120 feet), Damage 6d6+3
  • Dranngvit Speed 50 feet, immune to mental; Melee light pick (agile, fatal d8, reach 15 feet), Damage 6d4+6 piercing; Ranged collector’s toll (range 80 feet), Damage 6d6+3 mental
  • Droskar Speed 50 feet, immune to immobilized; Melee hammer of toil (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged taskmaster manacles (range 120 feet), Damage 5d6+3 bludgeoning plus Taskmaster’s Grasp
  • Erastil Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Ranged longbow (deadly d8, range increment 150 feet), Damage 6d8+3 piercing.
  • Falayna Speed 70 feet, air walk; Melee longsword (reach 15 feet, versatile piercing), Damage 6d8+6 slashing; Ranged ring salvo (range 120 feet), Damage 6d6+3 bludgeoning
  • Fandarra Speed 70 feet, immune to immobilized, ignore difficult terrain and greater difficult terrain; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged life blast (range 60 feet, versatile positive), Damage 6d6+3 negative
  • Findeladlara Speed 70 feet, air walk; Melee staff (two hand d8), Damage 6d4+6 bludgeoning; Ranged whirling snowflakes (range 120 feet), Damage 6d6+3 cold
  • Folgrit Speed 60 feet, immune to negative; Melee matriarch staff (reach 15 feet, two-hand d8), Damage 6d6+6 bludgeoning; Ranged chastising shout (120 feet), Damage 5d6+6 mental and enfeebled 1
  • Gendowyn Speed 60 feet, burrow 30 feet, climb 30 feet; Melee whip of lashing vines (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing; Ranged nature’s wrath unbound (range 60 feet, ranged trip, versatile piercing, versatile slashing), Damage 6d6+3 bludgeoning
  • Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed
  • Gorum Speed 70 feet, immune to immobilized; Melee greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing.
  • Gozreh no land Speed, fly Speed 70 feet, swim Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee waves (shove, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning.
  • Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged venom web (range 120 feet), Damage 6d6+3 poison
  • Groetus Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged dreadful thought (range 120 feet), Damage 6d6+3 mental
  • Gruhastha Speed 50 feet, fly Speed 70 feet; Melee fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing
  • Grundinnar Speed 60 feet, immune to flat-footed; Melee light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged demand for peace (120 feet), Damage 5d6+6 mental damage and stupefied 1
  • Hei Feng Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage.
  • Hshurha no land speed, fly Speed 70 feet, imperceptible form (allows the caster to spend a single action casting invisibility at will as a divine innate spell); Melee twisting gale (agile, shove, thrown 20 feet, versatile S), Damage 4d6+6 bludgeoning plus Grab; Ranged cruel outburst (air, range 120 feet), Damage 4d6+3 bludgeoning plus 2d6 sonic splash damage
  • Immonhiel Speed 50 feet, fly Speed 70 feet; Melee hatchet (agile, reach 15 feet, sweep, thrown 40 feet), Damage 6d6+6 slashing; Ranged harmful vapors (range 60 feet), Damage 5d6 poison plus 1d6 poison splash damage. The caster is immune to this splash damage.
  • Iomedae Speed 70 feet, air walk; shield (15 Hardness, can’t be damaged); Melee longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing.
  • Irori Speed 80 feet, air walk; Melee unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged wind strike (range 60 feet), Damage 6d4+6 bludgeoning.
  • Jin Li Speed 30 feet, swim 60 feet, ignore difficult terrain and greater difficult terrain; can breathe underwater; Melee smashing flop (backswing, reach 15 feet, shove), Damage 6d8+6 bludgeoning; Ranged mighty splash (range 60 feet), Damage 4d6+3 bludgeoning plus 1d6 bludgeoning splash. The caster is immune to this splash damage.
  • Kalekot Speed 70 feet, ignore difficult terrain; Melee ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged whisper of unmaking (range 120 feet), Damage 6d6+3 slashing
  • Kazutal Speed 60 feet, ignore difficult terrain; Melee machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed
  • Kols Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee decisive gavel (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged pronounce judgment (nonlethal, range 120 feet), Damage 6d6+3 sonic
  • Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing
  • Lamashtu Speed 30 feet, fly Speed 70 feet; Melee falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged waters of Lamashtu (range 120 feet), Damage 6d6+3 poison.
  • Likha Speed 70 feet, immune to immobilized; Melee trunk (disarm, reach 20 feet), Damage 6d6+6 bludgeoning plus grasping trunk; Grasping Trunk A Large or smaller creature hit by the avatar’s trunk is grabbed. If the avatar moves, it can bring the grabbed creature along with it.
  • Lubaiko Speed 30 feet, fly speed 70 feet; Melee longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged flaming lightning (versatile fire, range 120 feet), Damage 6d6+3 electricity
  • Luhar Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged touch of mercy (range increment 120 feet), Damage 6d6+3 negative
  • Magrim Speed 60 feet, immune to drained and fatigue; Melee worker’s hammer (shove, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged soul blast (range 60 feet), Damage 6d6 force
  • Mahathallah Speed 30 feet, fly Speed 70 feet, automatically succeeds at all flat checks to attack a hidden or concealed creature; Ranged hideous vision (range 120 feet, visual), Damage 6d6+3 mental
  • Marishi Speed 70 feet, climb 50 feet, swim 50 feet, air walk; Melee spiked gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 piercing; Ranged strain of exertion (nonlethal, range 120 feet), Damage 6d6+3 mental
  • Mazludeh Speed 70 feet, climb 50 feet, shield (15 hardness, can’t be damaged); Melee viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged stone rain (range 120 feet), Damage 6d6+3 bludgeoning
  • Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning
  • Narakaas Speed 70 feet, air walk; Melee greataxe (reach 15 feet, sweep), Damage 5d12+6 slashing; Ranged shattering introspection (range 120 feet), Damage 5d6+3 mental plus 1d6 persistent mental.
  • Nethys Speed 70 feet, air walk; Ranged raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force.
  • Ng Speed 70 feet, air walk, immune to immobilized, ignore difficult and greater difficult terrain; Melee gauntlet (agile, free-hand, reach 15 feet), Damage 6d4+6 bludgeoning; Ranged seasonal blast (range 120 feet, versatile cold, fire, or slashing), Damage 6d6+3 bludgeoning
  • Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning
  • Nocticula Speed 70 feet, fly Speed 70 feet; Melee tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental
  • Norgorber Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged blackfinger toss (range 120 feet), Damage 6d6+3 poison.
  • Pharasma Speed 70 feet, air walk; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged spiral blast (range 120 feet, damages only undead), Damage 6d8+3 positive.
  • Picoperi Speed 70 feet, immune to immobilized, air walk; Melee cunning prank (finesse, nonlethal, reach 15 feet, versatile P or S), Damage 6d4+6 bludgeoning; Ranged uncontrollable laughter (nonlethal, range 60 feet), Damage 6d6+3 mental
  • Ragathiel Speed 30 feet, fly 70 feet; Melee bastard sword (reach 15 feet, silver, two-handed d12), Damage 5d8+6 slashing plus 1d8 fire; Ranged flames of righteous vengeance (range 60 feet), Damage 4d6+3 fire plus 1d6 fire splash damage. The caster is immune to this splash damage.
  • Ragdya Speed 70 feet, climb Speed 50 feet, immune to immobilized; Melee gada (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged mountain gust (air, range 120 feet), Damage 6d4+3 bludgeoning plus pushed 5 feet in any direction
  • Ravithra Speed 50 feet, ignore difficult terrain and greater difficult terrain, immune to immobilized; Melee jaws (reach 15 feet), Damage 6d10+6 piercing; Melee tail swipe (disarm, reach 15 feet, trip), Damage 6d8+6 bludgeoning
  • Ranginori Speed 30 feet, fly Speed 70 feet, immune to forced movement, immune to immobilized; Melee crackling jaws (reach 20 feet), Damage 4d6+6 piercing plus 2d6 electricity; Melee hundred raking claws (agile, reach 15 feet), Damage 4d6+6 slashing plus 1d6 persistent bleed; Ranged lightning bolt (electricity, range 120 feet), Damage 6d6+3 electricity
  • Rovagug Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee jaws (reach 15 feet), Damage 6d12+6 piercing; Melee leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Rowdrosh Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee crook (reach 15 feet, trip, two-handed d8), Damage 6d6+6 bludgeoning plus Grab; Ranged sheep stampede (range 120 feet), Damage 6d6+3 bludgeoning
  • Sarenrae Speed 30 feet, fly Speed 70 feet; Melee scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged everflame (nonlethal, range 120 feet), Damage 6d6+3 fire.
  • Shelyn Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic.
  • Shizuru Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged sunbolt arrow (range 120 feet), Damage 6d6+3 fire
  • Sivanah Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged illusory assault (range 120 feet), Damage 6d6+3 mental
  • Skode Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee spear (reach 15 feet, thrown 40 feet), Damage 6d6+6 piercing; Ranged longbow (deadly 3d10, range increment 150 feet), Damage 6d8+3 piercing
  • Suyuddha Speed 70 feet, air walk; Melee tekko-kagi (agile, disarm, finesse, parry, reach 15 feet, trip), Damage 6d4+6 slashing; Ranged calculated countermeasures (range 60 feet, versatile bludgeoning, versatile slashing), Damage 6d6+3 piercing
  • Tanagaar Speed 50 feet, fly Speed 70 feet, immune to immobilized; Melee beak (reach 15 feet), Damage 6d8+6 piercing; Melee talons (agile, cold iron, finesse, reach 15 feet), Damage 6d6+6 slashing; Ranged hurled pinion (agile, cold iron, range 120 feet), Damage 6d6+3 piercing
  • Thisamet Speed 60 feet, ignore difficult terrain and greater difficult terrain, air walk; serving platter shield (15 Hardness, can’t be damaged); Melee serving platter (nonlethal, reach 15 feet, shove, two-hand d6), Damage 6d4+6 bludgeoning; Ranged fresh-baked pie (range 60 feet), Damage 4d4+3 bludgeoning plus 2d4 fire
  • Trudd Speed 55 feet, immune to mental; shield (15 hardness, can’t be damaged); Melee crushing hammer (reach 15 feet, shove), Damage 5d8+6 bludgeoning and clumsy 1; Ranged shield toss (range 60 feet), Damage 6d6+6 bludgeoning
  • Tlehar Speed 50 feet, fly speed 70 feet, cannot be immobilized; Melee morningstar (versatile piercing, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive
  • Torag Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can’t be damaged); Melee warhammer (shove, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Tsukiyo Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental
  • Urgathoa Speed 70 feet, air walk; Melee scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged pallid plague (range 120 feet), Damage 6d6+3 negative.
  • Uvuko Speed 30 feet, fly speed 70 feet, immune to immobilized; Melee maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged breath of lightning (range increment 120 feet), Damage 6d6+3 electricity
  • Vildeis Speed 30 feet, fly 70 feet; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile slashing), Damage 5d4+6 piercing plus 1d6 persistent bleed damage; Ranged cry of the martyred (range 120 feet), Damage 5d6+3 sonic plus 1d6 persistent mental
  • Vineshvakhi Speed 70 feet, air walk; shield (Hardness 15, can’t be damaged); Melee longsword (reach 15 feet, versatile P), Damage 6d8+6 slashing
  • Walkena Speed 60 feet, air walk; Melee holy spear (reach 20 feet; versatile fire), Damage 6d12+6 piercing; Ranged sunfire (range increment 120 feet), Damage 6d6+6 fire
  • Yelayne Speed 60 feet, fly 70 feet; Melee whip of entangling threads (disarm, finesse, nonlethal, reach 20 feet, trip), Damage 6d4+6 slashing plus Grab; Ranged gust of captivated wind (range 120 feet, versatile S), Damage 6d6+3 bludgeoning plus Push
  • Zon-Kuthon Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental.