Pathfinder 2 easy Library

AVATAR

SPELL 10

POLYMORPH

TRANSMUTATION

Traditions divine

Cast somatic, verbal

Duration 1 minute

You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell.

You gain the following statistics and abilities regardless of which deity’s battle form you assume:

  • AC = 25 + your level. Ignore your armor’s check penalty and Speed reduction.
  • 30 temporary Hit Points.
  • Darkvision.
  • One or more attacks specific to your deity’s battle form, which are the only attacks you can use. You’re trained with them. Your attack modifier is +33, and you use the listed damage; Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don’t heal creatures.
  • Athletics modifier of +35, unless your own is higher.

You also gain the specific abilities listed for your deity below:

  • Abadar Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Ranged crossbow (range increment 120 feet, reload 1), Damage 6d10+3 piercing.
  • Achaekek Speed 70 feet, climb Speed 50 feet, ignore difficult terrain and greater difficult terrain; Melee mantis claw (agile, backswing, finesse, reach 15 feet, versatile P), Damage 6d8+6 slashing; Ranged spine volley (range 60 feet), Damage 6d6+3 piercing
  • Adanye Speed 70 feet, climb speed 70 feet, immune to immobilized; Melee claw (agile, finesse, reach 15 feet), Damage 6d10+6 slashing; Ranged hearth ember (range 120 feet), Damage 4d6+3 fire and 2d6 persistent fire
  • Alseta Speed 40 feet, dimensional Speed 60 feet; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet, versatile P), Damage 6d6+6 piercing; Ranged portal toss (range 60 feet), Damage 6d6+3 bludgeoning
  • Angazhan Speed 60 feet, climb speed 60 feet; Melee fist (agile, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged Bellowing Roar (range increment 100 feet), Damage 6d6+3 mental
  • Arazni Speed 70 feet, air walk, immune to immobilized; Melee rapier (deadly 3d8, reach 15 feet), Damage 6d8+6 piercing; Ranged call blood (range 120 feet), Damage 6d6 persistent bleed damage
  • Asmodeus Speed 70 feet, air walk; Melee mace (reach 15 feet), Damage 6d10+6 bludgeoning; Ranged hellfire (range 120 feet), Damage 6d6+3 fire.
  • Balumbdar Speed 70 feet, climb 50 feet, immune to immobilized; Melee slam (reach 15 feet), Damage 6d12+4 bludgeoning; Ranged overbearing pressure (range 120 feet), Damage 6d6+3 bludgeoning
  • Besmara Speed 40 feet, swim Speed 70 feet, immune to immobilized; Melee rapier (deadly 3d8, disarm, finesse, reach 15 feet), Damage 6d6+6 piercing; Ranged ship’s cannon (range 120 feet), Damage 6d6+3 bludgeoning
  • Brigh Speed 60 feet, immune to immobilized, air walk; Melee light hammer (agile, reach 15 feet, thrown 40 feet), Damage 6d6+6 bludgeoning; Ranged bolt of molten bronze (range 120 feet), Damage 6d8+3 fire
  • Calistria Speed 30 feet, fly Speed 70 feet; Melee whip (disarm, finesse, nonlethal, reach 20 feet), Damage 6d4+6 slashing; Ranged savored sting (range 60 feet), Damage 6d6+3 poison.
  • Casandalee Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee polytool (reach 15 feet), Damage 6d6+6 slashing; Ranged logic blast (range 120 feet), Damage 6d6+3 mental
  • Cayden Cailean Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee rapier (deadly, reach 15 feet), Damage 6d6+6 piercing; Ranged ale splash (range 120 feet), Damage 6d6+3 poison.
  • Chaldira Speed 70 feet, air walk, immune to immobilized; Melee shortsword (agile, finesse, reach 15 feet, versatile S), Damage 6d6+6 piercing; Ranged fistful of buttons (nonlethal, range 120 feet), Damage 6d6+3 bludgeoning
  • Chohar Speed 70 feet, air walk; Melee jaws (agile, reach 15 feet), Damage 5d6+6 piercing plus 1d6 fire damage; Ranged sunbeam (range 120 feet), Damage 6d6+6 fire
  • Desna Speed 30 feet, fly Speed 70 feet; Melee starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), Damage 6d4+6 piercing; Ranged moonbeam (range 120 feet, silver), Damage 6d6+3 fire.
  • Erastil Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Ranged longbow (deadly d8, range increment 150 feet), Damage 6d8+3 piercing.
  • Ghlaunder Speed 30 feet, fly Speed 70 feet; Melee proboscis (agile, reach 20 feet), Damage 6d6+6 piercing plus 3d6 persistent bleed
  • Gorum Speed 70 feet, immune to immobilized; Melee greatsword (versatile P, reach 15 feet), Damage 6d12+6 slashing.
  • Gozreh no land Speed, fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult terrain; Melee waves (bull rush, reach 15 feet, thrown 20 feet), Damage 6d8+6 bludgeoning; Ranged wind (versatile electricity, range 120 feet), Damage 6d6+3 bludgeoning.
  • Grandmother Spider Speed 70 feet, climb Speed 70 feet, immune to immobilized; Melee leg (deadly 3d8, finesse, reach 15 feet, versatile P), Damage 6d6+6 bludgeoning; Ranged venom web (range 120 feet), Damage 6d6+3 poison
  • Groetus Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee war flail (disarm, reach 15 feet, sweep, trip), Damage 6d10+6 bludgeoning; Ranged dreadful thought (range 120 feet), Damage 6d6+3 mental
  • Gruhastha Speed 50 feet, fly Speed 70 feet; Melee fist (agile, finesse, nonlethal, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged arrow of enlightenment (deadly 3d10, range increment 120 feet), Damage 6d6+3 piercing
  • Hei Feng Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee drunken sword (forceful, reach 15 feet), Damage 4d6+6 slashing plus 1d6 electricity splash damage; Ranged storm surge (range 120 feet, air, water), Damage 4d6+3 bludgeoning plus 1d6 electricity splash damage. The caster is immune to this splash damage.
  • Iomedae Speed 70 feet, air walk; shield (15 Hardness, can’t be damaged); Melee longsword (versatile P, reach 15 feet), Damage 6d8+6 slashing.
  • Irori Speed 80 feet, air walk; Melee unfettered strike (agile, versatile P or S, finesse, reach 15 feet), Damage 6d8+6 bludgeoning; Ranged wind strike (range 60 feet), Damage 6d4+6 bludgeoning.
  • Kalekot Speed 70 feet, ignore difficult terrain; Melee ivory fangs (fatal d10, reach 10 feet), Damage 6d6+6 piercing; Ranged whisper of unmaking (range 120 feet), Damage 6d6+3 slashing
  • Kazutal Speed 60 feet, ignore difficult terrain; Melee machete (agile, reach 15 feet), Damage 6d6+6 slashing; Ranged jaguar pounce (range 60 feet); Damage 5d6+3 piercing plus 1d6 persistent bleed
  • Kurgess Speed 70 feet, climb Speed 50 feet, swim Speed 50 feet, immune to immobilized; Melee lashing chain (disarm, reach 20 feet, trip), Damage 6d6+6 bludgeoning; Ranged javelin (range increment 60 feet, thrown), Damage 6d6+3 piercing
  • Lamashtu Speed 30 feet, fly Speed 70 feet; Melee falchion (forceful, reach 15 feet), Damage 6d10+6 slashing; Ranged waters of Lamashtu (range 120 feet), Damage 6d6+3 poison.
  • Lubaiko Speed 30 feet, fly speed 70 feet; Melee longspear (reach 20 feet), Damage 6d12+6 piercing; Ranged flaming lightning (versatile fire, range 120 feet), Damage 6d6+3 electricity
  • Luhar Speed 70 feet, ignore difficult terrain and greater difficult terrain; Melee spiked chain (disarm, finesse, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged touch of mercy (range increment 120 feet), Damage 6d6+3 negative
  • Mazludeh Speed 70 feet, climb 50 feet, shield (15 hardness, can’t be damaged); Melee viper strike (reach 15 feet), Damage 6d10+6 piercing; Ranged stone rain (range 120 feet), Damage 6d6+3 bludgeoning
  • Milani Speed 50 feet, fly Speed 70 feet; shield (15 Hardness, can’t be damaged); Melee morningstar (versatile P, reach 15 feet), Damage 6d8+6 bludgeoning
  • Nethys Speed 70 feet, air walk; Ranged raw magic (range 120 feet; versatile cold, electricity, or fire), Damage 6d6 force.
  • Nivi Rhombodazzle Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee returning light hammer (agile, thrown 40 feet), Damage 6d6+6 bludgeoning
  • Nocticula Speed 70 feet, fly Speed 70 feet; Melee tail stinger (agile, finesse, reach 15 feet, trip), Damage 6d6+6 slashing; Ranged magnanimous smile (nonlethal, range 120 feet, visual), Damage 6d6+3 mental
  • Norgorber Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee shortsword (agile, finesse, versatile S, reach 15 feet), Damage 6d6+6 piercing; Ranged blackfinger toss (range 120 feet), Damage 6d6+3 poison.
  • Pharasma Speed 70 feet, air walk; Melee dagger (agile, finesse, reach 15 feet, thrown 40 feet), Damage 6d6+6 slashing; Ranged spiral blast (range 120 feet, damages only undead), Damage 6d8+3 positive.
  • Rovagug Speed 50 feet, burrow Speed 30 feet, immune to immobilized; Melee jaws (reach 15 feet), Damage 6d12+6 piercing; Melee leg (agile, versatile P, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Sarenrae Speed 30 feet, fly Speed 70 feet; Melee scimitar (forceful, nonlethal, reach 15 feet), Damage 6d6+6 slashing; Ranged everflame (nonlethal, range 120 feet), Damage 6d6+3 fire.
  • Shelyn Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee glaive (deadly d8, nonlethal, reach 20 feet), Damage 6d8+6 slashing; Ranged melody of inner beauty, (nonlethal, range 120 feet), Damage 6d6+3 sonic.
  • Shizuru Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee katana (deadly 3d8, two-hand d10, reach 15 feet, versatile P), Damage 6d6+6 slashing; Ranged sunbolt arrow (range 120 feet), Damage 6d6+3 fire
  • Sivanah Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee bladed scarf (disarm, finesse, reach 15 feet, trip), Damage 6d8+6 slashing; Ranged illusory assault (range 120 feet), Damage 6d6+3 mental
  • Tlehar Speed 50 feet, fly speed 70 feet, cannot be immobilized; Melee morningstar (versatile piercing, reach 15 feet), Damage 6d6+6 bludgeoning; Ranged morning light (range increment 120 feet), Damage 3d6+3 fire and 3d6+3 positive
  • Torag Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can’t be damaged); Melee warhammer (bull rush, reach 15 feet), Damage 6d8+6 bludgeoning.
  • Tsukiyo Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee longspear (reach 20 feet), Damage 6d10+6 piercing; Ranged moonbeam (nonlethal, range 120 feet, silver), Damage 6d6+3 mental
  • Urgathoa Speed 70 feet, air walk; Melee scythe (deadly d10, trip, reach 15 feet), Damage 6d10+6 slashing; Ranged pallid plague (range 120 feet), Damage 6d6+3 negative.
  • Uvuko Speed 30 feet, fly speed 70 feet, immune to immobilized; Melee maul (shove, reach 15 feet), Damage 6d12+6 bludgeoning; Ranged breath of lightning (range increment 120 feet), Damage 6d6+3 electricity
  • Walkena Speed 60 feet, air walk; Melee holy spear (reach 20 feet; versatile fire), Damage 6d12+6 piercing; Ranged sunfire (range increment 120 feet), Damage 6d6+6 fire
  • Zon-Kuthon Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee spiked chain (disarm, trip, reach 15 feet), Damage 6d8+6 slashing; Ranged midnight pain (mental, nonlethal, range 120 feet), Damage 6d6+3 mental.