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FIRE-EYE CYCLOPS ZOMBIE

CREATURE 5

RARE

NE

LARGE

FIRE

MINDLESS

UNDEAD

ZOMBIE

Recall Knowledge (undead) Religion DC 25

Perception +7; Darkvision

Skills Athletics +15

Str +6, Dex –1, Con +3, Int –5, Wis +0, Cha –2

Slow A zombie is permanently slowed 1 and can’t use reactions.

AC 18; Fort +14, Ref +6, Will +9

HP 120, negative healing; Immunities death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses positive 10, slashing 10

Searing Aura (aura, fire, necromancy) 10 feet. The fire-eye cyclops zombie emits an aura of heat that causes open wounds to sizzle. Any living creature that starts its turn within 10 feet of the zombie and is not at full HP must succeed at a DC 19 Fortitude save or take 1d6 damage as its wounds burn. Creatures critically hit by the fire-eye cyclops zombie’s Strikes must attempt this saving throw immediately.

Speed 25 feet

Melee spiked club +15 / +10 / +5 (reach 10 feet), Damage 2d8+8 bludgeoning

Ranged eye +15 / +10 / +5 (brutal, range increment 30 feet), Damage 1d4+8 bludgeoning and 1d4 fire

Eye Throwing A fire-eye cyclops zombie can launch its eye at foes. While its eye is out of its head, the fire-eye cyclops zombie is blinded. At the end of the zombie’s turn, its eye flies back into its eye socket.

Wide Swing The fire-eye cyclops zombie makes a spiked club Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike’s reach. This attack counts as two attacks for the fire-eye zombie’s multiple attack penalty.