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RESEARCH FIELD

ALCHEMIST CLASS FEATURE 1

Your inquiries into the alchemical nature of the universe have led you to focus on a particular field of research. You might have a degree from an scientific institute, correspond with other researchers in your field, or work as a genius loner. Choose a field of research.

Your research field adds a number of formulas to your formula book; these are your signature items. When using a batch of infused reagents to create your signature items using advanced alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field’s list of possible signature items.

The research fields presented in this book are as follows.

TABLE 1: RESEARCH FIELDS
Research Field Two Formulas of Description
Bomber 1st-level alchemical bombs You specialize in explosions and other violent alchemical reactions.
Chirurgeon lesser antidote, lesser antiplague, or minor elixir of life You concentrate on healing others with alchemy.
Mutagenist 1st-level mutagens You focus on bizarre mutagenic transformations that sacrifice one aspect of a creature’s physical or psychological being in order to strengthen another.
ToxicologistAPG common 1st-level alchemical poisons You specialize in toxins and venoms of all types.

Bomber

You specialize in explosions and other violent alchemical reactions. You start with the formulas for two 1st-level alchemical bombs in your formula book, in addition to your other formulas; these are your signature items. When using a batch of Infused Reagents to create your signature items using Advanced Alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.

When throwing an alchemical bomb with the splash trait, you can deal splash damage to only your primary target instead of the usual splash area.

Chirurgeon

You concentrate on healing others with alchemy. You start with the formulas for two common 1st-level elixirs with the healing trait; these are your signature items. When using a batch of Infused Reagents to create your signature items using Advanced Alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.

As long as your proficiency rank in Medicine is trained or better, you can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites), and use your Crafting modifier in place of your Medicine modifier for all Medicine checks.

Mutagenist

You focus on bizarre mutagenic transformations that sacrifice one aspect of a creature’s physical or psychological being in order to strengthen another. You start with the formulas for two 1st-level mutagens in your formula book, in addition to your other formulas; these are your signature items. When using a batch of Infused Reagents to create your signature items using Advanced Alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.

You also gain the Mutagenic Flashback free action.

[ITEM:3487]

ToxicologistAPG

You specialize in toxins and venoms of all types. You start with the formulas for two common 1st-level alchemical poisons in your formula book, in addition to your other formulas; these are your signature items. When using a batch of Infused Reagents to create your signature items using Advanced Alchemy, you create three items instead of two. Each time you gain a level, you can swap one of your signature items with another formula in your formula book. This new signature item must be on your research field's list of possible signature items.

You can apply an injury poison you’re holding to a weapon you’re wielding as a single action, rather than as a 2-action activity, and you can change the DCs of your infused poisons to your class DC if it’s higher.