Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
FETCHLING | Darkvision | Shadowtongue | — | — |
|
GHORAN | Low-Light Vision | Sylvan | — | — |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated mindless corpse. |
|
Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
|
Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated corpse. |
|
Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
|
Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Hit Points 6
Size Medium; Speed 25 feet
Ability Boosts Dexterity, Free
Languages Common, Tengu
Additional Languages equal to your Intelligence modifier (if positive). Choose from Dwarven, Elven, Halfling, Gnomish, Goblin, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region).
Senses Low-Light Vision
Sharp Beak With your sharp beak, you are never without a weapon. You have a beak unarmed attack that deals 1d6 piercing damage. Your beak is in the brawling weapon group and has the finesse and unarmed traits.
Tengus are a gregarious and resourceful people that have spread far and wide from their ancestral home in Tian Xia, collecting and combining whatever innovations and traditions they happen across with those from their own long history.
Tengus are survivalists and conversationalists, equally at home living off the wilderness and finding a niche in dense cities. They accumulate knowledge, tools, and companions, adding them to their collection as they travel.
The tengu diaspora has spread across Golarion in search of a better life, bringing their skill with blade crafting to lands far from their home. In maritime regions, tengus notably work as fishers, blacksmiths, and “jinx eaters”— members of ships’ crews who are believed, accurately or otherwise, to absorb misfortune. Having lived in a variety of conditions and locations, tengus tend to be nonjudgmental, especially with regard to social station, though their willingness to associate with lawbreakers has often led some to look at them with suspicion.
If you want to play a character hailing from a rich history of artisanship and tradition, but who happily picks up new practices, companions, words, and items as needed, you should play a tengu.
Tengus have many avian characteristics. Their faces are tipped with sharp beaks and their scaled forearms and lower legs end in talons. As closed footwear tends to fit poorly unless custom made, many tengus wear open sandals or simply go barefoot. Tengus are rarely more than 5 feet tall, and they are even lighter than their smaller frames would suggest, as they have hollow bones. A small number of tengus have vestigial wings incapable of true flight.
Tengus hatch from eggs and are featherless for their first year of life, during which they rarely leave home. They soon grow a downy gray coat, which is replaced by a dark covering of adult feathers by the time they come of age at around 15 years. Tengus use their shed feathers in a variety of tools, from simple writing quills to magical fans to focus their ancestral magic. Many tengus modify their appearance by dyeing patterns into their feathers or talons, which amplifies their body language and has the added benefit of aiding other humanoids in understanding their expressions.
Tengus are extremely social, banding together in extended communities with many families living in adjacent houses and sharing the work of the household. In cities, a community may also contain members of other ancestries. Tengu children raised in the same unit consider each other siblings, usually forgetting which of them share a biological connection.
The greatest divide in tengu society is between tengus remaining in their ancestral home and those who have dispersed across the world. Tengus refer to these two groups as those “in the roost” and those “migrating,” respectively. Roosted tengus tend to be more traditionalist and conservative and are especially concerned with preserving their culture in the face of years of erosion from oppression. Migrating tengus, on the other hand, voraciously absorb the culture of the various nations and settlements that they now call home.
Tengus often follow the faith of the region in which they were raised, though the tengu ancestral deity is the storm god Hei Feng. This god’s notorious drunken carousing and emotional swings causes many tengus to instead focus their attention on gods of freedom and travel, such as Desna or Cayden Cailean, or deities of nature, such as Gozreh. Besmara is also a common subject of tengu worship, especially among tengus who live on the sea. More about Besmara and Hei Feng can be found in Lost Omens Gods and Magic (pages 55 and 63).
Before their diaspora, tengus practiced a syncretic faith that blended a polytheistic worship of the deities responsible for creating the natural world. As tengu folklore posits that tengus long ago descended from the night sky on shooting stars to rest upon Golarion’s highest peaks, animist rites were practiced on mountains and other great natural features. Even today, tengus rarely differentiate between divine and primal worship.
Tengus are far more concerned with the balance between traditionalism and adaptability than they are with good and evil, with lawful tengus more common among the roosted and chaotic tengus more common among the migratory.
Though roosted tengus tend toward more traditional names with the hard consonants often seen in the Tengu language, migrating tengus’ tendency to readily absorb and repurpose the culture of those around them has led to names that combine elements of whatever languages suited the namer’s fancy.
Arkkak, Chuko, Dolgra, Dorodara, Kakkariel, Kora, Marrak, Mossarah, Pularrka, Rarorel, Ruk, Tak-Tak, Tsukotarra
Exclusive Heritages | Description |
dogtooth tenguLOAG | In addition to a beak, your mouth also features a number of vicious, pointed teeth. |
jinxed tenguAPG | Your lineage has been exposed to curse after curse, and now, they slide off your feathers like rain. |
mountainkeeper tenguAPG | You come from a line of tengu ascetics, leaving you with a link to the spirits of the world and the Great Beyond. |
skyborn tenguAPG | Your bones may be especially light, you may be a rare tengu with wings, or your connection to the spirits of wind and sky might be stronger than most, slowing your descent through the air. |
stormtossed tenguAPG | Whether due to a blessing from Hei Feng or hatching from your egg during a squall, you are resistant to storms. |
taloned tenguAPG | Your talons are every bit as sharp and strong as your beak. |
wavediver tenguLOAG | You’re one of the rare tengu who can cut through water like a bird through air, and you often lurk in rivers or oceans where few expect you. |
Versatile Heritages | Description |
AasimarAPG | You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. |
AphoriteLOAG | You were born with a connection to Axis, the Plane of Law. |
ArdandeRE | Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower. |
BeastkinLOAG | The blood of a beast flows through your veins, granting you the ferocity and might of animals. |
ChangelingAPG | Your mother was a hag. |
DhampirAPG | You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. |
DuskwalkerAPG | Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. |
GanziLOAG | Your blood is touched by primal chaos. |
IfritLOAG | You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. |
OreadLOAG | An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. |
ReflectionDA | You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. |
SuliLOAG | You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. |
SylphLOAG | You are descended from air elementals or were born under the element’s influence. |
TalosRE | Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline. |
TieflingAPG | You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. |
UndineLOAG | A water elemental ancestor influences your bloodline. |
draconic scionBAD | You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon. |
Level 1 Tengu Feats | Prerequisites | Benefits |
rLet’s Try That AgainSG-04 | — | You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance. |
rLike a RoachSG-04 | — | Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive. |
CMariner’s FireLOAG | — | You conjure uncanny orbs of spiritual flame that float above or below the water’s surface. |
CScavenger’s SearchAPG | — | You’re always on the lookout for supplies and valuables. |
CSquawk!APG | — | You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. |
CStorm’s LashAPG | — | Wind and lightning have always been close friends to you. |
CTengu LoreAPG | — | You learned skills for surviving in the place where your people were dispersed. |
CTengu Weapon FamiliarityAPG | — | You’ve trained with a blade and other tengu weapons ever since you hatched. |
CUncanny AgilityLOAG | — | You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. |
CWaxed FeathersLOAG | wavediver tengu heritage | Your feathers are coated in a waxy substance that repels water. |
rWeight of ExperienceSG-04 | — | The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure. |
rWisdom From Another LifeSG-04 | — | You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge. |
Level 5 Tengu Feats | Prerequisites | Benefits |
rAnimal Soul SiblingsSG-04 | — | Your eyes have been opened to the spiritual essence suffusing the world. |
CDogfang BiteLOAG | dogtooth tengu heritage | You can swing your beak to slash your foes when piercing attacks won’t do. |
CEat FortuneAPG | — | As someone tries to twist fate, you consume the interference. |
rEmpathy IncarnateSG-04 | — | Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust. |
rFey InfluenceLOIL | — | You have been exposed to powerful fey magic. |
rI’Ve Had Many JobsSG-04 | — | Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives. |
CLong-Nosed FormAPG | — | You can transform into a specific, curious-looking human form. |
CMagpie SnatchLOAG | — | You move quickly, snatching a shiny item that catches your eye. |
COne-Toed HopAPG | — | Assuming a peculiar stance, you make a short hop on each toe. |
rReincarnated RidiculerSG-04 | — | You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger. |
rSleep of the RebornSG-04 | — | Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking. |
CTengu Feather FanLOAG | — | You’ve learned to bind some of your feathers together into a fan to focus your ancestral magic. |
CTengu Weapon StudyAPG | Tengu Weapon Familiarity | You’ve learned techniques for using blades and other tengu weapons. |
Level 9 Tengu Feats | Prerequisites | Benefits |
rDrain EmotionLOIL | Fey Influence | You touch an adjacent creature and attempt to draw out its excess emotion. |
CEclectic Sword TrainingAPG | Tengu Weapon Familiarity | You were always taught that you needed to be able to use whatever weapon came your way. |
rFey AscensionLOIL | Fey Influence | The fey influence on your form and features grows even more powerful and notable. |
rLingering EchoesSG-04 | — | Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you. |
rPlant Soul SiblingsSG-04 | Animal Soul Siblings | You’re now able to connect with the spirits present in the greenery of the natural world. |
rRapid RetrainingSG-04 | — | Some feel trapped by their choices and have a tough time reinventing themselves. |
CSoaring FlightAPG | skyborn tengu heritage | To be a tengu is to be unburdened by the concerns of the world below. |
CWind God’s FanLOAG | Tengu Feather Fan | Your fan can stir up even more powerful winds. |
rYou Seem Somewhat FamiliarSG-04 | — | You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago. |
Level 13 Tengu Feats | Prerequisites | Benefits |
rCannibalize MagicLOIL | Fey Influence | The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. |
rClinging to LifeSG-04 | — | This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet. |
CEclectic Sword MasteryLOAG | Eclectic Sword Training (Advanced Player’s Guide 27) | You instinctively learn how to use a sword with just a few practice swings. |
rEldritch CalmLOIL | Fey Influence | Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. |
rGlamourLOIL | Fey Influence | You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. |
CHarbinger’s CawLOAG | — | You caw ominously, cursing the creature with misfortune. |
rI Sense MalevolenceSG-04 | — | Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on. |
CJinx GluttonLOAG | Eat Fortune (Advanced Player’s Guide 26) | You can Eat Fortune once per hour, rather than once per day. |
rLinguistic RevivalSG-04 | — | You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives. |
rPain Is TemporarySG-04 | — | Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation. |
rStone Soul SiblingsSG-04 | Plant Soul Siblings | Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders. |
CTengu Weapon ExpertiseAPG | Tengu Weapon Familiarity | Study has made you an expert with tengu weapons. |
CThunder God’s FanLOAG | Wind God’s Fan | A wave of your fan unleashes the fury of the storm. |
rUnbreakable ResolveSG-04 | — | The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard. |
Level 17 Tengu Feats | Prerequisites | Benefits |
rBoneyard AcquaintanceSG-04 | — | Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard. |
CFavor of HeavenLOAG | — | You’re one of Hei Feng’s chosen people and have the authority of the Celestial Court on your side. |
rFey TranscendenceLOIL | Fey Influence | You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. |
CGreat Tengu FormAPG | Long-Nosed Form | You take on the imposing form of a large, winged oni. |
CHurricane SwingLOAG | Storm’s Lash (Advanced Player’s Guide 26) | Choose either lightning bolt or gust of wind. |
rIndomitable SpiritSG-04 | — | Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades. |
rRelease the LightSG-04 | — | Many people report seeing a bright light before their death. |
rSee You in HellSG-04 | — | You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you. |
CSoaring FormLOAG | Soaring Flight (Advanced Player’s Guide 27) | Your wings grow stronger. |
rThis Time, Bring the BodySG-04 | — | Death sends a soul into the River of Souls. |
CTrickster TenguLOAG | — | You can transform yourself or the bodies of others to express your displeasure. |