Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
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Hit Points 8
Size Medium; Speed 25 feet
Ability Boosts Two free ability boosts
Languages Common
Additional Languages equal to 1 + your Intelligence modifier (if it’s positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).
As unpredictable and varied as any of Golarion’s peoples, humans have exceptional drive and the capacity to endure and expand. Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.
Humans’ ambition, versatility, and exceptional potential have led to their status as the world’s predominant ancestry. Their empires and nations are vast, sprawling things, and their citizens carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is diverse and tumultuous, running the gamut from nomadic to imperial, sinister to saintly. Many of them venture forth to explore, to map the expanse of the multiverse, to search for long-lost treasure, or to lead mighty armies to conquer their neighbors—for no better reason than because they can.
If you want a character who can be just about anything, you should play a human.
Humans’ physical characteristics are as varied as the world’s climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.
Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.
Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.
Humanity is perhaps the most heterogeneous of all the ancestries, with a capacity for great evil and boundless good. Some humans assemble into vast raging hordes, while others build sprawling cities. Considered as a whole, most humans are neutral, yet they tend to congregate into nations or communities of a shared alignment, or at least a shared tendency toward an alignment. Humans also worship a wide range of gods and practice many different religions, tending to seek favor from any divine being they encounter.
Unlike many ancestral cultures, which generally cleave to specific traditions and shared histories, humanity’s diversity has resulted in a near-infinite set of names. The humans of northern tribes have different names than those dwelling in southern nation‑states. Humans throughout much of the world speak Common (though some continents on Golarion have their own regional common languages), yet their names are as varied as their beliefs and appearances.
A variety of human ethnic groups—many of which have origins on distant lands— populates the continents bordering Golarion’s Inner Sea. Human characters can be any of these ethnicities, regardless of what lands they call home. Information about Golarion’s human ethnicities appears on page 430 in Chapter 8.
Characters of human ethnicities in the Inner Sea region speak Common (also known as Taldane), and some ethnicities grant access to an uncommon language.
Exclusive Heritages | Description |
Half-Elf | Either one of your parents was an elf, or one or both were half-elves. |
Half-Orc | One of your parents was an orc, or one or both were half-orcs. |
skilled heritage | Your ingenuity allows you to train in a wide variety of skills. |
versatile heritage | Humanity’s versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. |
wintertouched humanLOCG | The power of winter flows through you. |
Versatile Heritages | Description |
AasimarAPG | You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. |
AphoriteLOAG | You were born with a connection to Axis, the Plane of Law. |
ArdandeRE | Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower. |
BeastkinLOAG | The blood of a beast flows through your veins, granting you the ferocity and might of animals. |
ChangelingAPG | Your mother was a hag. |
DhampirAPG | You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. |
DuskwalkerAPG | Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. |
GanziLOAG | Your blood is touched by primal chaos. |
IfritLOAG | You descend from fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. |
OreadLOAG | An earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. |
ReflectionDA | You were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. |
SuliLOAG | You are descended from a janni or otherwise embody a dichotomy of opposing elemental planar forces. |
SylphLOAG | You are descended from air elementals or were born under the element’s influence. |
TalosRE | Your physical features reflect the influence a zuhra or other metal elemental has had over your bloodline. |
TieflingAPG | You descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. |
UndineLOAG | A water elemental ancestor influences your bloodline. |
draconic scionBAD | You possess the power of dragons, whether you descended from dragons, learned from dragons, were transformed by exposure to draconic energy, or reincarnated from a past life as a dragon. |
Level 1 Human Feats | Prerequisites | Benefits |
CAdapted Cantrip | spellcasting class feature | Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style. |
uArcane TattoosLOCG | — | You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. |
CCooperative Nature | — | The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. |
uCourteous ComebackLOCG | — | You grew up in the proud Padishah Empire, where even insults have a certain poetic wit. |
uDevil’s AdvocateLOCG | — | You know more about the habits of devils than is entirely safe. |
CDragon SpitLOCG | Tian-Dan ethnicity | Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage. |
CGeneral Training | — | Your adaptability manifests in your mastery of a range of useful abilities. |
CGloomseerLOCG | Nidalese ethnicity | Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light. |
CHaughty Obstinacy | — | Your powerful ego makes it harder for others to order you around. |
uKeep Up AppearancesLOCG | — | Taldan pride means you never show weakness. |
uKnow OneselfLOCG | — | You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge. |
rLet’s Try That AgainSG-04 | — | You feel a sense of deja vu when you’ve made a mistake, almost as if you weren’t so careless in a past life and could certainly do better if given another chance. |
rLike a RoachSG-04 | — | Living with the bare necessities isn’t terribly hard for someone who has defied death, and like a cockroach, you always know how to survive. |
CNatural Ambition | — | You were raised to be ambitious and always for the stars, leading you to progress quickly in your chosen field. |
CNatural Skill | — | Your ingenuity allows you to learn a wide variety of skills. |
uQuah BondLOCG | — | You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance. |
uSaoc AstrologyLOCG | — | The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. |
uTupilaq CarverLOCG | You have a spellcasting class feature with the divine or primal tradition | You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance. |
CUnconventional Weaponry | — | You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. |
uViking ShieldbearerLOCG | — | You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself. |
rWeight of ExperienceSG-04 | — | The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket, providing comfort and bestowing confidence under pressure. |
rWisdom From Another LifeSG-04 | — | You absorbed a wide variety of facts before you died, and your soul still remembers slivers of this precious knowledge. |
uWitch WardenLOCG | — | You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant. |
Level 5 Human Feats | Prerequisites | Benefits |
CAdaptive Adept | Adapted Cantrip, can cast 3rd-level spells | You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. |
rAnimal Soul SiblingsSG-04 | — | Your eyes have been opened to the spiritual essence suffusing the world. |
CClever Improviser | — | You’ve learned how to handle situations when you’re out of your depth. |
CDarkseerLOCG | Gloomseer (page 12) | Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness. |
rEmpathy IncarnateSG-04 | — | Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with, putting them at ease and quickly generating trust. |
rFey InfluenceLOIL | — | You have been exposed to powerful fey magic. |
rI’Ve Had Many JobsSG-04 | — | Finding and excelling at odd jobs is child’s play to one who has worked many occupations during many lives. |
COrnate TattooLOCG | Arcane Tattoos (page 11) | You expand your tattoos to encompass greater magic. |
rReincarnated RidiculerSG-04 | — | You’ve practiced the art of taunting an enemy, ensuring they know death will only make you stronger. |
CSense AlliesAPG | — | Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. |
rSleep of the RebornSG-04 | — | Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking. |
CWavetouched ParagonLOCG | Bonuwat ethnicity | You have been blessed by the sea, granting you the ability to swim like a fish. |
Level 9 Human Feats | Prerequisites | Benefits |
CCooperative Soul | Cooperative Nature | You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. |
CDragon PrinceLOCG | Dragon Spit (page 12) | The blood of the Dragon Kings runs strong in your veins. |
rDrain EmotionLOIL | Fey Influence | You touch an adjacent creature and attempt to draw out its excess emotion. |
rFey AscensionLOIL | Fey Influence | The fey influence on your form and features grows even more powerful and notable. |
CGroup AidAPG | — | Your upbringing emphasized teamwork and helping your allies comes naturally to you. |
CHardy TravelerAPG | — | There’s no journey too far or burden too heavy when your friends are at your side. |
CHeir of the SaocLOCG | Saoc Astrology (page 12) | In the past, you would have been a proud initiate of the Saoc Brethren. |
CIncredible Improvisation | Clever Improviser | A stroke of brilliance gives you a major advantage with a skill despite your inexperience. |
rLingering EchoesSG-04 | — | Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn’t receive the same opportunity as you. |
CMultitalented | — | You’ve learned to split your focus between multiple classes with ease. |
rPlant Soul SiblingsSG-04 | Animal Soul Siblings | You’re now able to connect with the spirits present in the greenery of the natural world. |
rRapid RetrainingSG-04 | — | Some feel trapped by their choices and have a tough time reinventing themselves. |
CShory AeromancerLOCG | Garundi, Mauxi, or Tian-Yae ethnicity | Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you. |
CVirtue-Forged TattoosLOCG | Ornate Tattoo (page 13) | Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin. |
rYou Seem Somewhat FamiliarSG-04 | — | You fought hundreds of foes in your various past lives, and now and then, something about a new opponent tugs at your memory, almost as if you defeated their grandparent long ago. |
Level 13 Human Feats | Prerequisites | Benefits |
CAdvanced General TrainingAPG | — | Over the course of adventuring, your adaptability has let you pick up numerous useful abilities. |
CBounce BackAPG | — | You recover from near-death experiences with astounding resilience. |
rCannibalize MagicLOIL | Fey Influence | The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. |
rClinging to LifeSG-04 | — | This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet. |
rEldritch CalmLOIL | Fey Influence | Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. |
rGlamourLOIL | Fey Influence | You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. |
rI Sense MalevolenceSG-04 | — | Your time in theRiver of Souls has given you deep insight into the machinations of those who refuse to move on. |
CIrriseni Ice-WitchLOCG | Jadwiga ethnicity, wintertouched human heritage (page 11) | You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself. |
rLinguistic RevivalSG-04 | — | You achieved fluency in different languages with each reincarnation, and your brain remembers much of the grammar, idioms, and obscenities that you spouted in old lives. |
rPain Is TemporarySG-04 | — | Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation. |
CShadow PactLOCG | Nidalese ethnicity | Thousands of years ago, your ancestors made a pact with Zon-Kuthon. |
CShory AerialistLOCG | Garundi, Mauxi, or Tian-Yae ethnicity; Shory Aeromancer (page 14) or ability to cast fly | Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air. |
rStone Soul SiblingsSG-04 | Plant Soul Siblings | Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders. |
CStubborn PersistenceAPG | — | Humans are renowned for their ability to persist through the most grueling of trials. |
rUnbreakable ResolveSG-04 | — | The experience of coming back after death has granted you a strong sense of resolve; devilish words, slick spells, and conniving trickery can’t easily catch you off guard. |
CUnconventional Expertise | Unconventional Weaponry, trained in the weapon you chose for Unconventional Weaponry | You’ve continued to advance your powers using your unconventional weapon. |
Level 17 Human Feats | Prerequisites | Benefits |
rBoneyard AcquaintanceSG-04 | — | Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard. |
rFey TranscendenceLOIL | Fey Influence | You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. |
CHeroic PresenceAPG | — | The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve. |
rIndomitable SpiritSG-04 | — | Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths, and for one moment, this raw material from the Great Beyond envelops you and your comrades. |
rRelease the LightSG-04 | — | Many people report seeing a bright light before their death. |
rSee You in HellSG-04 | — | You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you. |
rThis Time, Bring the BodySG-04 | — | Death sends a soul into the River of Souls. |