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WEAK

HALLOD

CREATURE 2

UNIQUE

LE

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 26

Perception +7

Languages Common

Skills Acrobatics +6, Athletics +9, Nature +5, Stealth +6, Survival +5

Str +4, Dex +3, Con +1, Int +0, Wis +2, Cha +0

Items heavy crossbow (10 bolts), +1 kukri, leather armor, lesser healing potion, lesser juggernaut mutagen (2), strongbox key

AC 17; Fort +6, Ref +8, Will +5

HP 29

Speed 30 feet

Melee kukri +10 / +6 / +2 (agile, trip), Damage 1d6+4 slashing

Melee fist +9 / +5 / +1 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning

Ranged heavy crossbow +8 / +3 / -2 (range increment 120 ft., reload 2), Damage 1d10 piercing

Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.

Dirty Trick Trigger Hallod scores a critical hit with a melee attack. Effect Hallod can attempt an Athletics check to Shove or Trip the target of his attack. This uses the same multiple attack penalty as the attack, but it does not count as an additional attack for that penalty.

One-Two Move Hallod makes two Strikes, one with each hand; he usually attacks first with his kukri. If this first attack hits, the target is flat-footed to the second attack (which for Hallod is usually a fist Strike). The multiple attack penalty applies to these attacks as normal.

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. Hallod deals 1d6 extra precision damage to flat-footed creatures.