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ELITE

WINTER WOLF

CREATURE 6

NE

LARGE

BEAST

Recall Knowledge (beast) Arcana, Nature DC 22

Perception +16; Darkvision, Scent (imprecise) 30 feet

Languages Common, Jotun

Skills Acrobatics +15, Athletics +15, Deception +13, Intimidation +13, Stealth +15 (+18 in snow), Survival +14

Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +2

AC 25; Fort +15, Ref +17, Will +12

HP 90; Immunities cold; Weaknesses fire 5

Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated. Trigger A creature Mounts or uses the Command an Animal action while riding the monster. Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land prone. If the save is a critical failure, the triggering creature also takes 1d6+4 bludgeoning damage in addition to the normal damage for the fall. DC 23

Avenging Bite Trigger A creature within reach of the winter wolf’s jaws attacks one of the winter wolf’s allies. Effect The winter wolf makes a jaws Strike against the triggering creature.

Speed 40 feet

Melee jaws +17 / +12 / +7 (cold), Damage 1d10+8 piercing plus 1d6+4 cold and

Breath Weapon (cold, evocation, primal); The winter wolf breathes a cloud of frost in a 15-foot cone that deals 5d8+4 cold damage (DC 25 basic Reflex save). The winter wolf can’t use Breath Weapon again for 1d4 rounds.

Pack Attack The winter wolf’s Strikes deal 1d6 extra damage to creatures within the reach of at least two of the winter wolf’s allies.

Requirements The monster’s last action was a success with a Strike that lists Knockdown in its damage entry. Effect The monster knocks the target prone.