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ELITE

CASINO BOUNCER

CREATURE 9

UNCOMMON

N

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 28

Perception +22

Languages Common

Skills Athletics +22, Diplomacy +17, Intimidation +21, Society +18

Str +4, Dex +2, Con +5, Int +0, Wis +2, Cha +1

Items chain shirt, +1 striking sap

AC 29; Fort +21, Ref +15, Will +15

HP 170

Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.

Speed 25 feet

Melee fist +22 / +18 / +14 (agile, finesse, nonlethal, unarmed), Damage 2d6+8 bludgeoning plus

Melee sap +23 / +19 / +15 (agile, magical, nonlethal), Damage 2d6+8 bludgeoning

Escort from the Premises Requirements The casino bouncer has Grabbed a Medium or smaller target and is wielding a nonlethal weapon in the other hand; Effect The casino bouncer makes a Strike against the grabbed target with the nonlethal weapon. If the Strike hits, it deals damage as usual and the casino bouncer moves the target 5 feet (this is forced movement) and Steps into the space the target had just occupied.

Intimidating Stare (concentrate, emotion, mental, visual) The casino bouncer attempts to Demoralize a creature with a mere glance. The casino bouncer doesn’t take a penalty to their Intimidation check if the target doesn’t speak the same language. If the bouncer rolls a critical success, the target can’t reduce the value of its frightened condition until 1d4 rounds have passed.

Requirements The monster’s last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster’s next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster’s Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.