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MYSTERY

ORACLE CLASS FEATURE 1

An oracle wields divine power, but not from a single divine being. This power could come from a potent concept or ideal, the attention of multiple divine entities whose areas of concern all touch on that subject, or a direct and dangerous conduit to raw divine power. This is the oracle’s mystery, a source of divine magic not beholden to any deity.

Choose the mystery that empowers your magic. Your mystery grants you special spells called revelation spells and might later grant you divine domain spells. It dictates the effects of your oracular curse, adds an additional cantrip to your repertoire, and gives you one or more trained skills. Drawing insight and power from the collective divine influences that fuel your magic also provides you with a special benefit.

The following oracle mysteries are presented in this book.

TABLE: MYSTERIES
Mystery name Cantrip Related Domains Oracular Curse Summary
AncestorsAPG guidance death, family Ancestral Meddling The voices of generations past speak to you, and you hear their words.
AshesBL-05 produce flame destruction, fire Creeping Ashes You see all things in the world as little more than fleeting and temporary, waiting to be purified into their base essence: the ash left behind after a burning fire.
BattleAPG shield might, zeal the Hero’s Burden Warlike forces fill you with physical might and tactical knowledge, aiming to have you uphold the glory of combat, fight to improve the world, prepare against the necessity of conflict, or endure the inevitability of war.
BonesAPG chill touch death, undeath Living Death Your mystery imparts an understanding of death and undeath in all their macabre complexity.
CosmosAPG dancing lights darkness, moon the Sky’s Call Celestial bodies great and small exert influence on you, giving you sublime cosmic power.
FlamesAPG produce flame fire, sun Engulfing Flames Fire lives at the center of the world, the center of the sun, and the center of civilization.
LifeAPG stabilize death, healing Outpouring Life The never-ending flow of positive energy within living beings is palpable to you.
LoreAPG read aura knowledge, truth Torrential Knowledge Knowledge and information come freely to you.
TempestAPG electric arc Air, Water the Perpetual Storm The fury of the wind and waves pounds in your heart, whether your power flows from natural storms, a conduit to the elemental Planes of Air and Water, or through reverence of deities such as Gozreh, the tengu god of storms Hei Feng, the demon lord Dagon, or the elemental lords of air and water.
TimeDA time sense fate, time Turbulent Moments Whether by accident, fate, or purposeful meddling, you exist slightly outside of time.

Choose the divine mystery that fuels your mystical power. Your mystery might represent a pantheistic devotion to all the deities with power over the subject of your mystery, veneration of a particular ideal, or a conduit to raw divine energy. Whatever its origin and nature, your mystery determines the revelation spells you can cast and the oracular curse that overtakes your body when you do. You learn skills related to that mystery, gain access to a cantrip, and gain a special benefit drawn from the combined divine knowledge and experience of your mystery.

READING A MYSTERY ENTRY

A mystery entry contains the following information, followed by a description of that mystery’s curse.

Mystery Benefit The mystery benefit is a special ability (or abilities) you gain from your mystery.

Trained Skill You become trained in the listed skill. A few mysteries make you trained in more than one skill.

Granted Cantrip You automatically add this cantrip to your spell repertoire, in addition to those you gain through divine spellcasting.

Revelation Spells You automatically gain your mystery’s initial revelation spell at 1st level and can gain more by selecting the Advanced Revelation, Greater Revelation, and Diverse Mystery oracle feats. These spells appear starting on page 229.

Related Domains These are the cleric domains associated with your mystery. You select one initial domain spell from one of these domains at 1st level, which you can cast as a revelation spell with the cursebound trait. The domains and their domain spells appear on page 441 of the Core Rulebook.

Revelation Spells

The powers of your mystery manifest in the form of revelation spells, which are a type of focus spell. Casting a revelation spell costs 1 Focus Point and increases the effects of your oracular curse (see below). You start with a focus pool of 2 Focus Points. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to reconcile the conflicting or unconventional nature of your divine mystery.

Focus spells are automatically heightened to half your level rounded up. Focus spells don’t require spell slots, and you can’t cast them using spell slots (see Divine Spellcasting on page 68). Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300 of the Core Rulebook.

Revelation spells have the cursebound trait, unlike other focus spells. This trait means they increase the severity of your oracular curse (see below) when cast. You can’t cast a cursebound spell if you don’t have an oracular curse.

You learn two revelation spells at 1st level. The first is an initial revelation spell determined by your mystery. The second is an initial domain spell you select from one of the domains associated with your mystery, which you cast as a revelation spell, causing it to gain the cursebound trait.

TABLE: ORACLE FOCUS SPELLSREVELATION SPELLS
Non Revelation Spells Level Summary
uVision of weaknessAPG 2 You focus your gaze on a creature and gain a flash of divine insight into its nature.
uDebilitating dichotomyAPG 4 You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another’s conflicts as well.
Ancestors Revelation Spells Level Summary
uAncestral touchAPG 1 You touch a creature and force them to see and feel the ancestors surrounding you.
uAncestral defenseAPG 3 Your ancestor protects you against those who would bend your will.
uAncestral formAPG 6 You take the form of your ancestral spirits, becoming invisible and quasi-corporeal.
Ashes Revelation Spells Level Summary
uAshen windBL-05 1 You conjure a swirling wind of ashes that blows through the area.
uIncendiary ashesBL-05 3 A cloud of magical ashes descends upon creatures in the area.
uAsh formBL-05 6 You take the form of a cloud of minuscule ash particles.
Battle Revelation Spells Level Summary
uCall to armsAPG 1 You cry out a call to arms, inspiring your allies to enter the fray.
uBattlefield persistenceAPG 3 You’re difficult to remove from battle.
uHeroic featAPG 6 You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.
Bones Revelation Spells Level Summary
uSoul siphonAPG 1 You siphon off a portion of the target’s soul to bolster your own vitality.
uArmor of bonesAPG 3 You ossify your physical form, mimicking the durability of bone.
uClaim undeadAPG 6 You attempt to wrest control of a target undead or force it to recognize you as its master.
Cosmos Revelation Spells Level Summary
uSpray of starsAPG 1 You fling a spray of tiny shooting stars, dealing 1d4 fire damage.
uInterstellar voidAPG 3 You call upon the frigid depths of outer space to bring a terrible chill to your enemy.
uMoonlight bridgeAPG 6 You summon a bridge of radiant, shimmering moonlight.
Flames Revelation Spells Level Summary
uIncendiary auraAPG 1 You surround yourself with a combustible aura.
uWhirling flamesAPG 3 You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.
uFlaming fusilladeAPG 6 You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.
Life Revelation Spells Level Summary
uLife linkAPG 1 You forge a connection of life energy between you and your target, distributing harm between both of you.
uDelay afflictionAPG 3 With a surge of healing energy, you push back against an affliction threatening the target and grant a small amount of healing.
uLife-giving formAPG 6 You transcend your physical form, becoming a beacon of healing energy.
Lore Revelation Spells Level Summary
uBrain drainAPG 1 You probe the target’s mind to glean knowledge.
uAccess loreAPG 3 You sift through the multiverse’s divine knowledge, seeking out tidbits related to a particular subject.
uDread secretAPG 6 You utter a powerful secret at odds with the fundamental nature of the target creatures.
Tempest Revelation Spells Level Summary
uTempest touchAPG 1 Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.
uThunderburstAPG 3 You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.
uTempest formAPG 6 Your body becomes fluid to better suit your surroundings.
Time Revelation Spells Level Summary
uTemporal distortionDA 1 You share some of your own temporal distortions with a foe, altering their mind and body unpredictably as they’re thrown backward or forward in time.
uTime skipDA 3 You manipulate time around your ally, pushing them forward a few moments in time.
uManifold livesDA 6 You cast a creature’s mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.

Oracular Curse

Drawing on multiple disparate sources of power inevitably places an incredible stress on your body, manifesting as a supernatural curse. The more revelation spells you cast, the worse the effects of your curse, but these increasingly conflicting energies can also provide you with divine benefits.

The specific effects of your curse are tied to your mystery, but all curses follow the same progression. A curse continually gives you a mild but constant reminder that you carry otherworldly power. As you cast revelation spells, your curse intensifies, first to a minor effect and then to a moderate effect.

Your curse progresses to its minor stage the first time you finish casting a revelation spell after your daily preparations. Once your minor curse has manifested, it remains in effect until you rest for 8 hours and again make your daily preparations. If you cast a revelation spell while your minor curse is in effect, you progress to the moderate curse effect immediately after you finish Casting the Spell. The minor effect continues to affect you, though some moderate curse effects might alter the specifics of your minor curse. At higher levels, you can cast more revelation spells, progressing your curse to its major stage and then an extreme stage; these stronger curses are cumulative with the effects of the lower stages and can alter them. When you Refocus while under the effects of your moderate or stronger curse, you reduce your curse’s severity to minor in addition to regaining a Focus Point.

Drawing upon your mystery’s power while your curse is at its worst causes an irreconcilable conflict between you and the sources of your power. Immediately after casting a revelation spell while under the moderate effect of your curse, you are overwhelmed. While overwhelmed, you can’t Cast or Sustain any revelation spells— you effectively lose access to those spells. You can still Refocus to reduce the effects of your curse and regain a Focus Point, but doing so doesn’t allow you to cast further revelation spells. These effects last until you rest for 8 hours and make your daily preparations, at which point your curse returns to its basic state. At higher levels, you can grow to withstand your curse’s major and even extreme effects, enabling you to cast more revelation spells without becoming overwhelmed.

Your curse has the curse, divine, and necromancy traits. You can’t mitigate, reduce, or remove the effects of your oracular curse by any means other than Refocusing and resting for 8 hours. For example, if your curse makes creatures concealed from you, you can’t negate that concealed condition through a magic item or spell, such as true strike (though you would still benefit from the other effects of that item or spell). Likewise, remove curse and similar spells don’t affect your curse at all.