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BLOOD SAP

ITEM 1

ALCHEMICAL

CONSUMABLE

DRUG

INGESTED

POISON

Identify Identify Alchemy (Crafting) DC 15;

Identify Identify Alchemy (Crafting) DC 15;

Price 4 gp

Usage held in 1 hand; Bulk L

Activate Interact

This potent drug is distilled from a certain tropical vine into a deep‑red syrup that, over time, stains the user’s lips and teeth a vivid shade of red.

Saving Throw DC 16 Fortitude; Onset 10 minutes; Maximum Duration 3 hours; Stage 1 drained 1, +1 item bonus to weapon and unarmed attack rolls, Acrobatics checks, and Athletics checks (10 minutes); Stage 2 slowed 1 (1 hour)

Track the maximum stage you reach with each drug’s addiction. This maximum stage is separate from your current addiction stage for blood sap. The maximum stage can’t be reduced, even if you fully remove the disease. When you take blood sap, two things happen: you attempt a saving throw against addiction, and you suppress the effects of addiction for 1 day. Failing a save against addiction caused by taking blood sap causes you to go to 1 stage higher than the maximum stage you had previously reached (2 stages higher on a critical failure). If you’re currently suffering from addiction when you attempt a save from taking blood sap, you can’t improve your stage; if you succeed at the save, the stage remains the same as it was.
When you attempt your save against addiction each week, the stage you are currently at can’t get worse—it can only stay the same or improve. The conditions from addiction can’t be removed while you are affected by the addiction, and suppressing addiction by taking blood sap only avoids the effects—it doesn’t remove the disease.
Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 fatigued (1 week); Stage 2 fatigued and sickened 1 (1 week); Stage 3 fatigued, drained 1, and sickened 1 (1 week); Stage 4 fatigued, drained 2, sickened 2, and stupefied 2 (1 week)