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ALCOHOL

ITEM

ALCHEMICAL

CONSUMABLE

DRUG

INGESTED

POISON

Identify Identify Alchemy (Crafting) DC 14;

Identify Identify Alchemy (Crafting) DC 14;

Price 1 cp or more

Usage held in 1 hand; Bulk L

Activate Interact

Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected.

If you fail a saving throw against alcohol other than initial saves, the affliction’s stage doesn’t increase; the only way to increase the stage of alcohol’s affliction is to consume more alcohol.

Saving Throw DC 12 Fortitude; Onset 10 minutes; Stage 1 +1 item bonus to saving throws against fear effects (10 minutes); Stage 2 flat‑footed, +1 item bonus to saving throws against fear effects (10 minutes); Stage 3 clumsy 1, flat‑footed, stupefied 2 (10 minutes); Stage 4 clumsy 2 and sickened 2 (10 minutes); Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes); Stage 6 unconscious (8 hours); Stage 7 death

Track the maximum stage you reach with each drug’s addiction. This maximum stage is separate from your current addiction stage for alcohol. The maximum stage can’t be reduced, even if you fully remove the disease. When you take alcohol, two things happen: you attempt a saving throw against addiction, and you suppress the effects of addiction for 1 day. Failing a save against addiction caused by taking alcohol causes you to go to 1 stage higher than the maximum stage you had previously reached (2 stages higher on a critical failure). If you’re currently suffering from addiction when you attempt a save from taking alcohol, you can’t improve your stage; if you succeed at the save, the stage remains the same as it was.
When you attempt your save against addiction each week, the stage you are currently at can’t get worse—it can only stay the same or improve. The conditions from addiction can’t be removed while you are affected by the addiction, and suppressing addiction by taking alcohol only avoids the effects—it doesn’t remove the disease.
Saving Throw DC 12 Fortitude; Onset 1 day; Stage 1 fatigued (1 week); Stage 2 fatigued and sickened 1 (1 week); Stage 3 fatigued, drained 1, and sickened 1 (1 week); Stage 4 fatigued, drained 2, sickened 2, and stupefied 2 (1 week)