Pathfinder 2 easy Library

NOW SEARCHING

Master Abilities

RULE

Core Rulebook > Chapter 3: Classes > Animal Companions and Familiars > Familiars > Familiar and Master Abilities

TABLE: MASTER ABILITIES
Ability name Prerequisites Summary
Cantrip Connection You can prepare an additional cantrip or, if you have a repertoire, designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can’t otherwise change it.
Extra Reagents You must have the infused reagents ability Your familiar grows extra infused reagents on or in its body.
Familiar Focus You must have a focus pool to select this. Once per day, your familiar can use 2 actions with the concentrate trait to restore 1 focus Point to your focus pool, up to your usual maximum.
Innate SurgeAPG Once per day, you can draw upon your familiar’s innate magic to replenish your own.
Lifelink If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take the damage.
Share SensesAPG Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar.
Spell Battery you must be able to cast 4th-level spells using spell slots You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability.
Spell Delivery If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell.