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Companion Types

RULE

Core Rulebook > Chapter 3: Classes > Animal Companions and Familiars > Animal Companions

The species of animal you choose is called your companion’s type. Each companion type has its own statistics. The Size entry indicates your companion’s starting size as a young animal companion. Following the size entry are the companion’s unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion’s ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion’s special senses. The Speed entry gives your companion’s Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion. The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). The entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion.

TABLE: ANIMAL COMPANIONS
Common Companions Str Dex Con Int Wis Cha HP Skill Senses Speed Advanced Maneuver
Ape,
SmallAPG
+3 +1 +2 –4 +2 +0 8 Intimidation low-light vision 25 feet, climb 25 feet Frightening Display
Augdunar,
MediumLOH
+3 +1 +3 –4 +1 +0 10 Athletics low-light vision, scent (imprecise) 30 feet 25 feet Weighted Kick
Badger,
Small
+2 +2 +2 –4 +2 +0 8 Survival low-light vision, scent (imprecise, 30 feet) 25 feet, burrow 10 feet, climb 10 feet Badger Rage
Bat,
SmallAPG
+2 +3 +2 –4 +1 +0 6 Stealth echolocation 20 feet (the bat can use hearing as a precise sense within this range), low-light vision 15 feet, fly 30 feet Wing Thrash
Bear,
Small
+3 +2 +2 –4 +1 +0 8 Intimidation low-light vision, scent (imprecise, 30 feet) 35 feet Bear Hug
Beetle,
Medium or LargeLOTGB
+3 +1 +3 –4 +1 +0 8 Survival low-light vision 35 feet Hustle
Bird,
Small
+2 +3 +1 –4 +2 +0 4 Stealth low-light vision 10 feet, fly 60 feet Flyby Attack
Boar,
SmallAPG
+3 +1 +2 –4 +2 +0 8 Survival low-light vision, scent (imprecise) 30 feet 35 feet Boar Charge
Camel,
Medium or LargeAA-05
+3 +2 +2 –4 +1 +0 8 Survival low-light vision, scent (imprecise, 30 feet) 35 feet Sand Stride
Capybara,
SmallLOTGB
+2 +2 +2 –4 +2 +0 6 Survival low-light vision, scent (imprecise, 30 feet) 30 feet, swim 15 feet Distracting Spray
Cat,
Small
+2 +3 +1 –4 +2 +0 4 Stealth low-light vision, scent (imprecise, 30 feet) 35 feet Cat Pounce
Crocodile,
SmallAPG
+3 +2 +2 –4 +1 +0 6 Stealth low-light vision 20 feet, swim 25 feet Death Roll
Draft lizard,
MediumLOH
+3 +2 +2 –4 +1 +0 8 Athletics darkvision, scent (imprecise) 30 feet 25 feet Tail Swipe
Dromaeosaur,
Small
+2 +3 +2 –4 +1 +0 6 Stealth low-light vision, scent (imprecise, 30 feet) 50 feet Darting Attack
Goat,
MediumLOH
+3 +2 +2 –4 +1 +0 8 Acrobatics scent (imprecise) 30 feet 35 feet, climb 15 feet Knock Aside
Horse,
Medium or Large
+3 +2 +2 –4 +1 +0 8 Survival low-light vision, scent (imprecise, 30 feet) 40 feet Gallop
Hyena,
SmallAA-05
+2 +3 +2 –4 +1 +0 6 Intimidation low-light vision, scent (imprecise, 30 feet) 40 feet Gnaw
Moth,
SmallLOTGB
+2 +3 +1 –4 +2 +0 6 Stealth darkvision, scent (imprecise, 30 feet) 15 feet, fly 30 feet Ultrasonic Scream
Oozeform chair,
Medium or LargeTV
+3 +2 +3 –4 +0 +0 6 Athletics motion sense (imprecise, 30 feet) 20 feet Extend Pseudopod
Pangolin,
MediumLOTGB
+3 +2 +2 –4 +1 +0 8 Survival low-light vision 25 feet Defensive Curl
Rootball chair,
Medium or LargeTV
+2 +2 +3 –4 +1 +0 8 Stealth low-light vision 30 feet Seedpod Spring
Scorpion,
SmallAPG
+3 +3 +1 –4 +1 +0 6 Stealth darkvision 30 feet Grab and Sting
Shark,
SmallAPG
+3 +2 +2 –4 +1 +0 6 Stealth blood scent, scent (imprecise, 60 feet) swim 40 feet Shred
Snake,
Small
+3 +3 +1 –4 +1 +0 6 Stealth low-light vision, scent (imprecise, 30 feet) 20 feet, climb 20 feet, swim 20 feet Constrict
Terror bird,
LargeLOTGB
+3 +2 +2 –4 +1 +0 8 Survival low-light vision 40 feet Tearing Clutch
Vulture,
SmallAA-05
+2 +2 +2 –4 +2 +0 6 Survival low-light vision, scent (imprecise, 30 feet) 10 feet, fly 45 feet Feast on the Fallen
Wolf,
Small
+2 +3 +2 –4 +1 +0 6 Survival low-light vision, scent (imprecise, 30 feet) 40 feet Knockdown
Uncommon Companions Str Dex Con Int Wis Cha HP Skill Senses Speed Advanced Maneuver
Air elemental,
SmallLOH
+1 +2 +1 –4 +1 +1 4 Stealth darkvision fly 50 feet Circling Flyby
Arboreal sapling,
SmallAPG
+3 +1 +2 –4 +2 +0 8 Stealth low-light vision 25 feet Throw Rock
Cave Gecko,
SmallEC-04
+2 +3 +1 –4 +2 +0 6 Stealth low-light vision, scent (imprecise) 30 feet 25 feet, climb 25 feet Tongue Pull
Cave Pterosaur,
SmallEC-04
+2 +3 +1 –4 +2 +0 4 Thievery (Palm an Object or Steal only) darkvision 10 feet, fly 60 feet Pterosaur Swoop
Earth elemental,
SmallLOH
+2 +0 +3 –4 +1 +0 10 Survival darkvision 20 feet, burrow 10 feet Rolling Knockdown
Elephant,
LargeQFF-03
+3 +1 +2 –4 +2 +0 8 Intimidation low-light vision, scent (imprecise, 30 feet) 35 feet Grabbing Trunk
Fire elemental,
SmallLOH
+2 +2 +1 –4 +1 +0 4 Intimidation darkvision 25 feet Flamethrower
Metal elemental,
SmallLOH
+2 +1 +2 –4 +1 +0 8 Intimidation darkvision 25 feet Spiked Bunker
Monitor Lizard,
MediumEC-04
+3 +2 +2 –4 +1 +0 8 Survival low-light vision, scent (imprecise) 30 feet 30 feet Lurching Rush
Rhinoceros,
LargeQFF-03
+3 +1 +3 –4 +1 +0 8 Survival scent (imprecise, 30 feet) 30 feet Rhinoceros Charge
Riding drake,
LargeAPG
+2 +1 +2 –4 +1 +2 8 Intimidation darkvision 45 feet Breath Weapon
Shadow hound,
SmallLOIL
+2 +3 +1 –4 +1 +1 4 Intimidation darkvision, scent (imprecise) 30 feet 30 feet Bay
Triceratops,
LargeQFF-03
+3 +1 +2 –4 +2 +0 8 Intimidation low-light vision, scent (imprecise, 30 feet) 25 feet Lumbering Knockdown
Tyrannosaurus,
LargeQFF-03
+3 +1 +3 –4 +1 +0 8 Intimidation low-light vision, scent (imprecise, 30 feet) 35 feet Overwhelm
Water elemental,
SmallLOH
+2 +2 +1 –4 +1 +0 6 Survival darkvision 15 feet, swim 35 feet Drench
Water wraith,
SmallLOIL
+3 +2 +2 –4 +1 +0 6 Survival 20 feet, swim 25 feet Gulp Blood
Wood elemental,
SmallLOH
+2 +1 +2 –4 +1 +0 8 Survival darkvision 25 feet, climb 25 feet Grabbing Branches