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Persistent Damage

RULE

Core Rulebook > Chapter 9: Playing the Game > General Rules > Special Checks > Step 1: Roll The Damage Dice and Apply Modifiers, Bonuses, a

Persistent damage is a condition that causes damage to recur beyond the original effect. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Unlike with normal damage, when you are subject to persistent damage, you don’t take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618-623 for the complete rules regarding the persistent damage condition.