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BANDIT

CREATURE 2

NE

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 16

Perception +6

Languages Common

Skills Athletics +6, Deception +5, Forest Lore +4, Intimidation +6, Stealth +8, Survival +6, Thievery +8

Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +1

Items hatchet, sling (10 bullets), studded leather armor

AC 19; Fort +7, Ref +9, Will +6

HP 30

Bandit’s Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.

Speed 25 feet

Melee hatchet +9 / +5 / +1 (agile, sweep), Damage 1d6+5 slashing

Ranged sling +9 / +4 / -1 (propulsive, range increment 50 feet, reload 1), Damage 1d6+3 bludgeoning

Ranged hatchet +9 / +5 / +1 (agile, sweep, thrown 10 feet), Damage 1d6+5 slashing

Dread Striker Frightened creatures are flat-footed to the bandit.

Favored Terrain The bandit ignores the effects of non-magical difficult terrain in forests.

By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.