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KAZUTAL

DEITY

Mother Jaguar

Kazutal Religious Symbol

NG goddess of safety, liberty, and community

Kazutal, also known as Mother Jaguar or Lady Jaguar, is an old deity, revered for thousands of years on the continent of Arcadia. Ages ago, she was worshipped in the Razatlani Empire as a goddess of might and protection in war.

Edicts defend your people, provide for those who need you, oppose those who unjustly lord power over others, demonstrate devotion to things you love

Anathema own a slave, force a creature to act against its will, refuse to give aid to an ally, enforce an unjust law

Follower Alignments LG, NG, CG

Devotee Benefits

Divine Ability Strength or Wisdom

Divine Font heal

Divine Skill Society

Favored Weapon machete

Domains family, freedom, might, protection

Alternate Domains cities

Cleric Spells1st: mage armor, 3rd: animal form, 4th: stoneskin

Divine Intercession

Mother Jaguar rewards those who uphold a sense of community and bestows punishments upon those who use her name and convictions to admonish or exclude perceived outsiders.

Minor Boon: With Kazutal’s blessing, food tastes richer. Any meal that you eat tastes delicious and has improved nutritional value. This doesn’t protect you from anything dangerous in your food, but it also doesn’t prevent you from tasting those dangerous elements of the food.

Moderate Boon: You always seem to find safe shelter when you most need it. Once per day, you can cast rope trick as a divine innate spell.

Major Boon: Kazutal smiles upon those who seek to offer aid, no matter how meek or helpless they may be. Any time creatures attempt a check to Aid you, they can choose to automatically succeed. If a creature chooses to roll for the attempt and rolls a success, it gets a critical success instead, granting a +4 circumstance bonus even if it doesn’t have legendary proficiency in that skill. You gain the same benefits when you attempt to Aid others.

Minor Curse: Community opinion turns against you. Humanoids in your community who would normally start as indifferent toward you start as unfriendly instead.

Moderate Curse: Your strength betrays you, preventing you from taking more than your fair share. You are enfeebled 2 and can’t carry anything beyond the gear you are actively wearing or using.

Major Curse: You are cursed to depend upon others for your survival. You can’t eat anything, drink anything, or use any gear or magic items unless they were willingly given to you by someone who rightfully owns them. Work-arounds like having an ally strip the gear from someone’s corpse and then give it to you willingly automatically fail.