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GROETUS

DEITY

God of the End Times

Groetus Religious Symbol

CN god of apocalypse, empty places, oblivion, ruins

Ancient beyond mortal reckoning, Groetus is an entity who cannot be easily understood. He hangs in the sky above the Boneyard, a skull-faced moon constantly observing the passage of the souls below.

Edicts preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery

Anathema artificially extend something’s existence or lifespan, spread hope

Follower Alignments CN, CE

Devotee Benefits

Divine Ability Strength or Charisma

Divine Font harm

Divine Skill Intimidation

Favored Weapon war flail

Domains darkness, destruction, nightmares, void

Alternate Domains decay

Cleric Spells1st: phantom pain, 5th: crushing despair, 9th: disjunction

Divine Intercession

The God of the End Times almost never directly intervenes in the world, but he sometimes offers flashes of insight or inflicts terrible psychic distress.

Minor Boon: You wield power over disorder. Once, when you are confused, you act normally enough to control your own actions in combat without penalty for the duration, though you still babble incoherently and otherwise behave strangely.

Moderate Boon: Groetus grants you knowledge to further the end times. Each week, he sends you a cryptic, incoherent message about something important to the end times that will happen in the coming week.

Major Boon: Your touch unravels things that have survived past their appointed time, according to Groetus’s reckoning. Such a creature or object takes 10d6 negative damage each round you continue touching it; the damage ignores all Hardness and is capable of destroying nonliving objects, creatures immune to negative effects, and even undead or other creatures with negative healing. This boon might even be able to destroy some artifacts that have survived past their time.

Minor Curse: Whenever you are illuminated by a light source other than natural sunlight, your head appears to be a bare skull. The DC for your recovery checks is 12 + your dying value, rather than 10 + your dying value, and you don’t benefit from effects that reduce the DC, such as from the Toughness feat.

Moderate Curse: The horrors at the end of reality become overwhelming and constantly race through your mind. You are permanently stupefied 2.

Major Curse: You bring about the end to everything around you. Every item you carry or wear gains the broken condition after 10 minutes of exposure to you, and is destroyed after a further hour. This effect can’t destroy artifacts or items of similar power.