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ALSETA

DEITY

The Welcomer

LN goddess of doors, portals, thresholds, traditions

Alseta holds sway over transitions. Physical transitions through doorways and portals or over thresholds, metaphorical transitions, and even the forward flow of time—Alseta influences them all.

Edicts offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect

Anathema destroy a door or block a path for personal gain, stop a transition without good reason

Follower Alignments LG, LN, N

Devotee Benefits

Divine Ability Intelligence or Charisma

Divine Font heal

Divine Skill Diplomacy

Favored Weapon dagger

Domains change, magic, protection, time

Cleric Spells1st: anticipate peril, 2nd: knock, 4th: dimension door

Divine Intercession

The Welcomer is a patient goddess that rewards her followers. Incurring her wrath through discourtesy, lack of respect or intentionally making doors unpassable for any reason other than preventing harm can lead to reprimands that range from annoying to frustrating.

Minor Boon: Alseta’s guiding hand aids your journeys. Once, when employing teleportation magic, you appear exactly on target, even if you used a notoriously imprecise spell like plane shift. Alseta typically grants this boon for extremely consequential magical travel, especially when time is of the essence.

Moderate Boon: New doors open themselves for you. You can cast knock once per day as a divine innate spell.

Major Boon: You transition unimpeded through the world. You can open any door or portal simply by placing your palm upon it with a single Interact action, even if it’s locked or magically sealed, and you can enter any open door or threshold, even if it’s magically warded to prevent entry. This doesn’t overcome the locks and magic of artifacts, deities, and similarly powerful effects.

Minor Curse: Doors jam and locks stick when you try to open them. It takes 3 Interact actions for you to open even an unlocked door, and each attempt to Pick a Lock takes you 2 rounds instead of 2 actions.

Moderate Curse: Crossing thresholds becomes daunting. Whenever you move through a portal, gateway, or door, you gain the sickened 2 condition. Magical travel is even more exhausting; after traveling via teleportation, plane shift, or the like, you also gain the fatigued condition until you get a full night’s rest.

Major Curse: Transportation magic no longer works for you. You cannot be transported by any magical means, nor can you transport, conjure, or summon others. Even extradimensional spaces like bags of holding are inaccessible and unusable to you, as using them requires magical transportation to the extradimensional space.