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BALL PYTHON

CREATURE 1

N

MEDIUM

ANIMAL

Recall Knowledge (animal) Nature DC 15

Perception +6; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +6, Athletics +6, Stealth +6, Survival +4

Str +3, Dex +3, Con +3, Int –4, Wis +1, Cha –2

AC 16; Fort +8, Ref +10, Will +4

HP 20

Tighten Coils Trigger A creature grabbed or restrained by the ball python attempts to Escape. Effect The DC of the Escape check is increased by 2.

Speed 20 feet, climb 20 feet, swim 20 feet

Melee jaws +8 / +3 / -2, Damage 1d8+3 piercing plus

The monster deals the listed amount of damage to any number of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. 1d8 bludgeoning, DC 17

Wrap in Coils Requirement A Medium or smaller creature is grabbed or restrained in the ball python’s jaws. Effect The ball python moves the creature into its coils, freeing its jaws to make attacks, then uses Constrict against the creature. The ball python’s coils can hold one creature.

Requirements The monster’s last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster’s next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster’s Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

This nonvenomous snake’s name comes from its tendency to curl into a ball when frightened, though most people know it for its hunting tactic of coiling around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists sometimes keep ball pythons as pets.