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KOBOLD WARRIOR

CREATURE -1

LE

SMALL

HUMANOID

KOBOLD

Recall Knowledge (humanoid) Society DC 13

Perception +3; Darkvision

Languages Draconic

Skills Acrobatics +5, Crafting +2 (+4 traps), Stealth +5

Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha –1

Items leather armor, sling (20 bullets), spear

AC 16; Fort +4, Ref +7, Will +3

HP 8

Speed 25 feet

Melee spear +3 / -2 / -7, Damage 1d6+1 piercing

Ranged sling +5 / +0 / -5 (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning

Ranged spear +5 / +0 / -5 (thrown 20 feet), Damage 1d6+1 piercing

Hurried Retreat Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that’s not adjacent to any enemy.

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.

The typical kobold trains with agile weaponry, favoring the light pick for its use in crafting new tunnels to expand their domains through underground reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don’t, as a group, outnumber their enemies at least two to one.