Pathfinder 2 easy Library

NOW SEARCHING

GHOUL

CREATURE 1

CE

MEDIUM

GHOUL

UNDEAD

Recall Knowledge (undead) Religion DC 15

Perception +7; Darkvision

Languages Common, Necril

Skills Acrobatics +7, Athletics +4, Stealth +7, Survival +5

Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +2

AC 16; Fort +4, Ref +9, Will +5

HP 20, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious

Speed 30 feet, burrow 5 feet

Melee jaws +9 / +4 / -1 (finesse), Damage 1d6+1 piercing plus and

Melee claw +9 / +5 / +1 (agile, finesse), Damage 1d4+1 slashing plus

Consume Flesh (manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Fever (disease) Saving Throw DC 15 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.

Paralysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul’s attack must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap (move) The ghoul jumps up to half its Speed. This movement doesn’t trigger reactions.

Ghouls are ravenous undead who haunt graveyards and eat corpses.