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MAMMOTH

CREATURE 10

N

HUGE

ANIMAL

Recall Knowledge (animal) Nature DC 27

Perception +18; Low-Light Vision, Scent (imprecise) 30 feet

Skills Athletics +22, Survival +19

Str +8, Dex +1, Con +5, Int –4, Wis +1, Cha –2

AC 29; Fort +21, Ref +15, Will +18; +2 status to all saves vs. cold

HP 190

Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.

Speed 45 feet

Melee tusk +22 / +17 / +12 (reach 15 feet), Damage 3d8+12 piercing

Melee trunk +22 (reach 15 feet), Effect grabbing trunk

Melee foot +22 / +17 / +12 (reach 10 feet), Damage 2d10+12 bludgeoning

Dual Tusks The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth’s multiple attack penalty, and the penalty doesn’t increase until after both attacks.

Grabbing Trunk A Medium or smaller creature hit by the mammoth’s trunk is grabbed. If the mammoth moves, it can bring the grabbed creature along with it.

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Large or smaller, foot, DC 28

Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost‑bound lands rely on the mammoth’s strength to help them survive.