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ELEMENTAL AVALANCHE

CREATURE 11

N

HUGE

EARTH

ELEMENTAL

Recall Knowledge (elemental) Arcana, Nature DC 28

Perception +20; Darkvision, Tremorsense (imprecise) 90 feet

Languages Terran

Skills Athletics +24, Stealth +14

Str +7, Dex –1, Con +8, Int +0, Wis +3, Cha –1

Earthbound When not touching solid ground, the elemental avalanche is slowed 1, can’t use reactions, and can’t Trample.

AC 32; Fort +26, Ref +17, Will +21

HP 215; Immunities bleed, paralyzed, poison, sleep

Spike Stones (aura, earth, primal, transmutation) 10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating difficult terrain. A creature moving in the terrain takes 2d8 piercing damage for each square of spikes it moves into (a Large or larger creature takes damage only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the earth trait ignore all effects within the area. The elemental avalanche can disable or activate spike stones as a single action, which has the concentrate trait.

Crumble Trigger The elemental avalanche takes damage from a hostile source while atop rock or earth. Effect The elemental avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The elemental avalanche can’t Crumble again for 1d4 rounds.

Speed 25 feet, burrow 25 feet; earth glide

Melee fist +24 / +19 / +14 (reach 20 feet), Damage 2d12+11 bludgeoning

Ranged rock +24 / +19 / +14 (brutal, range increment 80 feet), Damage 2d12+7 bludgeoning

Earth Glide The elemental avalanche can Burrow through any earthen matter, including rock. When it does so, the elemental avalanche moves at its full burrow Speed, leaving no tunnels or signs of its passing.

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Large or smaller, fist, DC 30

Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt.