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LION

CREATURE 3

N

LARGE

ANIMAL

Recall Knowledge (animal) Nature DC 18

Perception +9; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +8, Athletics +11, Stealth +10

Str +4, Dex +3, Con +2, Int –4, Wis +2, Cha –2

AC 19; Fort +9, Ref +10, Will +7

HP 45

Speed 30 feet

Melee jaws +11 / +6 / +1, Damage 1d10+6 piercing plus

Melee claw +11 / +7 / +3 (agile), Damage 1d8+6 slashing

Pack Attack The lion deals 1d4 extra damage to any creature that’s within reach of at least two of the lion’s allies.

Pounce The lion Strides and makes a Strike at the end of that movement. If the lion began this action hidden, it remains hidden until after the ability’s Strike.

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The lion deals 1d6 extra precision damage to flat-footed creatures.

Requirements The monster’s last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster’s next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can’t be used to Strike creatures until the grab is ended.
Using Grab extends the duration of the monster’s Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.

Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.