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SCYTHE BLADES

HAZARD 4

MECHANICAL

TRAP

Stealth DC 23 (trained)

Description Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.

Disable DC 21 Thievery (trained) to disable each blade

AC 21; Fort +12, Ref +8

Hardness 11, HP 44 (BT 22); Immunities critical hits, object immunities, precision damage

Falling Scythes ; Trigger The trip wire is pulled or severed. Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.

Melee scythe +17 / +12 / +7 (deadly 1d12), Damage 2d12+4 slashing; no multiple attack penalty

Reset The trap resets after 15 minutes.