Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
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STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
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VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
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Help keep running this webtool and become a patron!
Usage etched onto armor
Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.
You can upgrade the resilient rune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.
Type resilient; Level 8; Price 340 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 24;
Type greater resilient; Level 14; Price 3,440 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 32;
The armor grants a +2 item bonus to saving throws.
Type major resilient; Level 20; Price 49,440 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 40;
The armor grants a +3 item bonus to saving throws.
You can find the following items with resilient rune:
| Item with the rune | Level | Bulk | Price | Magic Runes | Magic Activation Effect |
| Ghoul hide | 6 | 2 | 220 gp | +1 hide armor grants you a +1 item bonus to saving throws against disease and paralysis and makes you immune to the paralysis of ghouls. | - |
| Arachnid harnessTV | 7 | 1 | 360 gp | +1 resilient leather | The ribs from the armor spread into functional spider limbs. |
| Blade byrnieTV | 7 | 1 | 360 gp | +3 greater resilient chain shirt | You pull a link from the armor, which transforms into a +1 striking dagger. |
| Greater arachnid harnessTV | 9 | 1 | 700 gp | +1 resilient leather | The ribs from the armor spread into functional spider limbs. |
| Blast suitOATSG | 9 | 2 | 650 gp | +1 resilient full plate | The blast suit locks together into a rigid bulwark, protecting you from the blast but preventing you from moving from your position under any circumstances. |
| Dragon turtle plateTV | 9 | 3 | 700 gp | +1 resilient half plate | You roll the hefty plates of the dragon turtle armor toward the attacker to gain a +1 circumstance bonus to AC against the triggering attack. |
| Leopard’s armorST-02 | 9 | 2 | 700 gp | +1 resilient chain mail | You call upon the ferocity and grace of the leopard. |
| Library robesTV | 9 | L | 700 gp | +3 greater resilient scroll robes | - |
| Rhino hide | 9 | 2 | 700 gp | +1 resilient hide | - |
| Spangled rider’s suitEC-02 | 9 | 1 | 700 gp | +1 resilient studded leather | You dismount, moving off your mount into a space adjacent to it. |
| Victory plateAPG | 9 | 4 | 675 gp | +2 greater resilient full plate | You direct the armor to commemorate your victory. |
| Breastplate of command | 10 | 2 | 1,000 gp | +2 greater resilient breastplate | You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. |
| Electric eelskin | 10 | 1 | 950 gp | +1 resilient greater slick leather | You cast a 2nd-level shocking grasp a spell attack modifier of +19. |
| Numerian steel breastplatePFS1-S24 | 10 | 2 | 900 gp | +1 resilient breastplate | You activate the remnants of mysterious technology within the breastplate to encase yourself in an electric field. |
| Remorhaz armorTV | 10 | 2 | 975 gp | +1 resilient fire-resistant niyaháat | The armor is sheathed in a fire shield. |
| Scarab cuirassLOTGB | 10 | 1 | 1,000 gp | +1 deathless (see above) resilient leather | You cast a 1st-level pest form. |
| Autumn’s embraceTV | 12 | 1 | 2,000 gp | +2 invisibility resilient leaf weave | You call forth a storm of leaves from autumn’s embrace. |
| Bastion of the inheritorTV | 12 | 5 | 1,750 gp | +2 resilient bastion plate | The armor’s cloak becomes red for 1 minute. |
| Dragon turtle armorSG-04 | 12 | 4 | 2,000 gp | +1 resilient full plate | - |
| Greater library robesTV | 12 | L | 2,000 gp | +3 greater resilient scroll robes | - |
| Reef heartTV | 12 | 2 | 2,000 gp | +2 greater resilient coral armor | You cast coral eruption. |
| Greater blade byrnieTV | 13 | 1 | 3,000 gp | +3 greater resilient chain shirt | You pull a link from the armor, which transforms into a +1 striking dagger. |
| Celestial armor | 13 | 1 | 2,500 gp | +2 resilient chain mail | The armor sprouts glowing wings that grant you a fly Speed of 30 feet. |
| Demon armor | 13 | 4 | 2,500 gp | +2 resilient full plate | You cast dimension door. |
| Energizing latticeTV | 13 | 2 | 3,000 gp | +2 resilient fortification lattice armor | You release the lattice’s energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. |
| Forgotten shellAE-05 | 13 | 4 | 2,500 gp | +2 resilient full plate | - |
| Harmonic hauberkLOTGB | 13 | 1 | 2,500 gp | +2 resilient chain shirt | You gain 1 Focus Point and immediately use the Focus Point to cast lingering composition (Core Rulebook 387), using your Performance check to determine the effects of the spell, followed by the inspire defense composition cantrip (Core Rulebook 386). |
| Mail of luck | 13 | 3 | 2,600 gp | +2 resilient splint mail | You force the attacker to reroll the attack roll and use the worse result. |
| Noxious jerkinEC-04 | 13 | L | 2,800 gp | +2 resilient padded armor | Your attacker must attempt a DC 28 Fortitude saving throw. |
| Glorious plateLOCG | 14 | 4 | 4,500 gp | +2 resilient full plate | The armor casts sanctuary on you. |
| Highhelm stronghold plateLOH | 14 | 5 | 3,750 gp | +2 resilient fortification bastion plate | The plating on your armor explodes off of your body, expands, and reshapes, transforming into a stone structure with the effects of wall of stone. |
| Fungal armorAE-05 | 15 | 1 | 7,200 gp | +2 greater resilient studded leather | The attack misses you, dealing no damage as you transform into a cloud of spores. |
| Major library robesTV | 15 | L | 6,000 gp | +3 greater resilient scroll robes | - |
| Plate armor of the deep | 15 | 4 | 6,500 gp | +2 greater resilient full plate | - |
| Greater reef heartTV | 15 | 2 | 2,000 gp | +2 greater resilient coral armor | You cast coral eruption. |
| Greater victory plateAPG | 15 | 4 | 5,500 gp | +2 greater resilient full plate | You direct the armor to commemorate your victory. |
| Armor of the holy warriorLOKL | 16 | 3 | 9,000 | +2 greater resilient half plate | The armor casts the three-action version of a 6th-level heal spell. |
| Black hole armorTV | 16 | 5 | 8,500 gp | +2 greater resilient fortification fortress plate | The triggering Strike targets you instead of its intended target. |
| Dragonplate | 16 | 4 | 10,000 gp | +2 greater resilient dragonhide full plate | You unleash a bout of dragon breath with a shape, damage type, and saving throw corresponding to the type of dragon used to make the armor (shown on the table below). |
| Impenetrable scale | 17 | 3 | 12,800 gp | +2 greater resilient fortification adamantine scale mail | - |
| Jerkin of liberationEC-06 | 17 | 1 | 14,000 gp | +2 greater resilient studded leather | - |
| Prismatic plateLOTGB | 17 | 1 | 14,000 gp | +2 resilient glamered mithral breastplate | You surround yourself in a coruscating field of red, orange, yellow, green, blue, indigo, and violet light for 1 minute. |
| Greater breastplate of command | 18 | 2 | 22,000 gp | +2 greater resilient breastplate | You grant allies within 100 feet a +2 status bonus to saves against fear effects for 1 minute. |
| Linnorm’s sankeitTV | 18 | 2 | 22,750 gp | +3 greater resilient antimagic sankeit | You breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity damage to creatures in the area (DC 38 basic Reflex save). |
| Major blade byrnieTV | 19 | 1 | 35,000 gp | +3 greater resilient chain shirt | You pull a link from the armor, which transforms into a +1 striking dagger. |
| True library robesTV | 19 | L | 36,000 gp | +3 greater resilient scroll robes | - |
| Ouroboros bucklesTV | 19 | 1 | 40,000 gp | +3 greater resilient greater acid‑resistant buckle armor | You call forth the cursed regenerative blood of an ouroboros to recover from your wounds. |
| Immortal bastionTV | 20 | 5 | 70,000 gp | +3 greater resilient greater fortification bastion plate | You drop to 1 Hit Point instead of being reduced to 0 HP or dying, and you gain 100 temporary Hit Points that last until the start of your next turn. |
| The brass dwarfSF-01 | 20 | — | – | +2. | Choose acid, cold, electricity, fire, mental, poison, or sonic. |
| Ancestral embraceST-06 | 26 | 1 | — | +4 major resilient leather | You gain an additional use of the ancestry feat. |