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MAGIC ARMOR

ITEM 5+

ABJURATION

INVESTED

MAGICAL

Usage worn armor; Bulk varies by armor

A suit of magic armor is simply a suit of armor or explorer’s clothing etched with fundamental runes. An armor potency rune increases the armor’s item bonus to AC, and a resilient rune adds an item bonus to saving throws.

The Prices here are for all types of armor. You don’t need to adjust the Price from leather armor to full plate or the like. These armors are made of standard materials, not precious materials such as mithral.

Type +1 armor; Level 5; Price 160 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 20;

This armor has a +1 armor potency rune (increase the item bonus to AC by 1).

Type +1 resilient armor; Level 8; Price 500 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 24;

This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves).

Type +2 resilient armor; Level 11; Price 1,400 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 28;

This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves).

Type +2 greater resilient armor; Level 14; Price 4,500 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 32;

This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves).

Type +3 greater resilient armor; Level 18; Price 24,000 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 38;

This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves).

Type +3 major resilient armor; Level 20; Price 70,000 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 40;

This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves).