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IMPULSES

KINETICIST CLASS FEATURE 1

An impulse is a special type of magical action available to kineticists, allowing them to wield or shape their element into diverse and powerful forms. To wield an element, you must have your kinetic aura active and have a free hand, as described in the impulse trait (see the Key Terms sidebar on this page). You automatically gain the Elemental Blast and Base Kinesis impulses, and your kinetic gate selection gives you additional impulse feats. You can select more impulse feats with kineticist class feats, and at higher levels, you’ll automatically get more with the gate’s threshold class feature. You can select an impulse feat only if it matches one of your kinetic elements.

Impulses are magical, and though they aren’t spells, some things that affect spells also affect impulses. Abilities that restrict you from casting spells (such as being polymorphed into a battle form) or protect against spells (such as a spell that protects against other spells or a creature’s bonus to saves against spells) also apply to impulses.

Impulse Levels

Any impulse you use is the same level you are. For instance, if you’re 5th level, your Elemental Blast would be 5th level (and its counteract rank would be 3rd rank), even though you gained the action at 1st level.

Similar to spells, many impulses get more powerful as you increase in level. In these cases, the impulse ends with one or more “Level” entries. This either lists the levels at which the impulse gets an upgrade or has an entry with a plus sign that describes a benefit that increases on a regular basis. For instance, a 1st-level impulse with a “Level (+4)” entry would get stronger at 5th, 9th, 13th, and 17th levels.

Impulse Attacks and DCs

An impulse that requires a saving throw uses your kineticist class DC. Some of your impulses require you to attempt an impulse attack roll to see how effective they are. Your impulse attack roll uses the same proficiency and attribute modifier as your kineticist class DC. Like a spell attack modifier, your impulse attack modifier uses the following formula: d20 roll + attribute modifier + proficiency bonus + other bonuses + penalties. This means your impulse attack roll is typically 10 lower than your class DC. The drained condition can reduce your impulse attack rolls and class DCs. You can acquire a gate attenuator (page 224) to gain a bonus to your impulse attack modifier.

Elemental Blast

The Elemental Blast impulse is a simple expression of your power, allowing you to attack with the pure matter of your kinetic element. Though each element has its own strengths and weaknesses, the basic principles to using them are the same. You can customize the appearance of your Elemental Blast and can even choose a different form each time you use the impulse.

Base Kinesis

The Base Kinesis impulse lets you perform simple alterations to an element.

TABLE 1: IMPULSE FEATS
All Elements Feats Level Description
Command ElementalRE 4 You grasp the animating force within an elemental creature and bend it to your will.
Counter ElementRE 6 Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service to another entity.
Fearsome FamiliarRE 6 Your elemental familiar trades places with an elemental from its elemental plane.
Purify ElementRE 8 You turn an element into its purest form.
Imperious AuraRE 16 Your glowing and majestic kinetic aura marks you as a true child of the elements.
Air Element Feats Level Description
Aerial BoomerangRE 1 A blade of shearing wind races away from you in a 60-foot line.
Air CushionRE 1 Air currents flow upward to slow the target’s fall to 60 feet per round.
Four WindsRE 1 Mimicking the anemoi—monarchs of the four winds—you propel four creatures.
Whisper on the WindRE 1 You speak in a whisper, a soft wind carrying your words far away.
Air ShroudRE 4 Turbulent air suffuses your kinetic aura.
Lightning DashRE 4 For an instant, you transform yourself into a being of pure lightning and fly forward, shocking anyone in your way.
Clear As AirRE 6 Compact layers of air diffract and bend light around your body, making you appear as clear as the sky on a perfect day.
Flinging UpdraftRE 6 A speeding wind heeds your call, picking someone up and depositing them nearby.
Cyclonic AscentRE 8 Whorls of wind surround your lower body, forming a cyclone that lifts you into the air.
Storm SpiralRE 8 Dark thunderclouds swirl in a miniature storm, crisscrossed with lightning bolts; a tremendous thunderclap fills the air.
Ghosts in the StormRE 12 Clouds, like eager pets, are drawn to you and to those in your good graces.
Wiles on the WindRE 12 Speaking lies, you set them loose upon a drifting wind.
Body of Air OR RE 14 Your gathered air consumes your body, leaving only a cloud of living vapor.
Crowned in Tempest’s FuryRE 18 You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow.
Infinite Expanse of Bluest HeavenRE 18 An illusion of a limitless expanse with an impossibly blue sky makes all within feel the sensation of falling.
Earth Element Feats Level Description
Armor in EarthRE 1 Stone encases you like armor.
Geologic AttunementRE 1 You tune to the earth and stone around you, extending your senses through it in rippling waves.
Stepping StonesRE 1 Disks of rock fly to points that you designate to make a new path.
TremorRE 1 You unleash a small, localized tremor in a 10-foot burst within 30 feet.
Calcifying SandRE 4 Your flesh gives way as you’re struck, becoming coarse sand that can magically turn your enemy to stone.
IgneogenesisRE 4 You can create a permanent stone object, either sculpting stone pulled directly from your kinetic gate or manipulating earth and stone around you.
Sand SnatcherRE 6 A figure of sand with grasping arms arises in an unoccupied square within 30 feet.
Weight of StoneRE 6 A packed cloud of thundering boulders descends from the sky, beating down everyone in its path.
Spike SkinRE 8 You touch a willing creature, causing its skin to harden and form spiky protrusions.
Swim Through EarthRE 8 The earth parts before you, letting you swim through it.
Rattle the EarthRE 12 Striking the ground with the gravity of the deepest rocks, you cause an earthquake.
Rock RampartRE 12 Drawing on your connection to the Plane of Earth, you form a wall of rock and earth.
Assume Earth’s MantleRE 14 Enormous pieces of rock cluster around your body.
Rebirth in Living StoneRE 18 Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone.
the Shattered Mountain WeepsRE 18 A massive sphere of rock explodes, unleashing a cataclysm of falling debris and deadly shrapnel.
Fire Element Feats Level Description
Burning JetRE 1 A condensed burst of flame shoots behind you, propelling you forward with its sheer force.
Eternal TorchRE 1 You open a connection to your kinetic gate, large enough for a torch flame to flow.
Flying FlameRE 1 A Tiny shape of flame appears, taking a form of your choice— such as a bird, an arrow, or a simple sphere.
Scorching ColumnRE 1 With an upward gesture, you shape a vertical column of extreme heat.
Blazing WaveRE 4 Flames flow out of you in a cascade, engulfing everyone in a 30-foot cone.
Thermal NimbusRE 4 You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you.
Crawling FireRE 6 You mimic the motions of a beast of your devising, and it becomes real, with a flaming pelt and searing claws.
Volcanic EscapeRE 6 Lava reflexively explodes underneath you and the creature that hurt you.
Kindle Inner FlamesRE 8 As a candle can light another, you awaken the latent potential to channel fire in other creatures.
Solar DetonationRE 8 Blinding flames explode in a swirling sphere! The detonation fills a 20-foot burst within 60 feet of you.
Architect of FlameRE 12 Flames rise and shape to your will, forming a wall or dome of your design.
Furnace FormRE 12 Opening your kinetic gate, you allow flames to consume your form and leave you a living flame.
Walk Through the ConflagrationRE 14 You fall through your own kinetic gate, leaving behind an effigy of flame and reappearing majestically near another fire.
All Shall End in FlamesRE 18 White-hot fire consumes everything in a cataclysmic sphere of death.
Ignite the SunRE 18 The fires of creation become yours to control.
Metal Element Feats Level Description
FlashforgeRE 1 An artificial metal object forms in the hands of you or a willing ally within 30 feet.
Magnetic PinionsRE 1 Small pieces of metal fly from you, propelled with magnetism at great velocity.
Metal CarapaceRE 1 Sheets of bent and rusted metal cover you in an armored shell.
Shard StrikeRE 1 Jagged metal shards form in the air and lash out from you.
Magnetic FieldRE 4 A magnetic field surrounds you.
Plate in TreasureRE 4 Precious metal flows from your fingers to plate an object.
Consume PowerRE 6 You absorb energy and hold it in your kinetic gate.
Scrap BarricadeRE 6 Ragged pieces of metal weld together into a ramshackle structure.
Conductive SphereRE 8 A floating metal ball forms in a space within 30 feet, flashing with electricity.
Retch RustRE 8 You exhale tendrils formed from flakes of rusted metal.
Rain of RazorsRE 12 Razor-sharp slivers of metal fall from the sky.
ShattershieldsRE 12 Four plates of pitted metal float around you to intercept attacks.
Alloy Flesh and SteelRE 14 Elemental energy replaces every cell of your body with raw metal.
Beasts of Slumbering SteelRE 18 You conjure metal elemental mounts made of interlocking metal pieces.
Hell of 1,000,000 NeedlesRE 18 The landscape fills with monumental filaments of metal.
Water Element Feats Level Description
Deflecting WaveRE 1 A cascade of water blunts or disperses the incoming attack.
Ocean’s BalmRE 1 A blessing of the living sea salves wounds and douses flames.
Tidal HandsRE 1 With an emphatic gesture, you create waves that rush out from you in the shape of your hands.
Winter’s ClutchRE 1 Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet.
Return to the SeaRE 4 You adapt a creature to living and moving in water.
Winter SleetRE 4 Bone-chilling, swirling sleet surrounds you, cruel as deepest winter.
Driving RainRE 6 Heavy drops of rain batter down, hitting like sling stones and impeding vision.
Torrent in the BloodRE 6 A healing wave splashes across creatures in a 30-foot cone, its cleansing water driving afflictions from the body.
Call the HurricaneRE 8 Massive waves spiral around you, with you as the eye of the hurricane.
Impenetrable FogRE 8 Fog condenses in a chaotic, swirling pattern, thick enough that it seems to push back against you.
Glacial PrisonRE 12 Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice.
Sea Glass GuardiansRE 12 Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies.
Barrier of Boreal FrostRE 14 You form an intricate structure of ice, such as a wall of bricks made of packed snow or a screen of enormous icicles.
Ride the TsunamiRE 18 Booming, crashing walls of water, enough to fill a harbor, smash out ahead of you, overwhelming all in their path.
Usurp the Lunar ReinsRE 18 The moon has always been connected to the tides, and now you can grasp that connection.
Wood Element Feats Level Description
Fresh ProduceRE 1 You grow a nourishing nut, vegetable, seed, or fruit.
Hail of SplintersRE 1 A fusillade of jagged splinters flies from you.
Hardwood ArmorRE 1 Wood and bark grow over your body like armor.
Timber SentinelRE 1 A slim, symmetrical tree travels from the Plane of Wood.
Ravel of ThornsRE 4 Thorny vines grow in geometric patterns on surfaces in your kinetic aura.
Tumbling LumberRE 4 A slew of logs eject from the Plane of Wood and slam into your enemies.
Dash of HerbsRE 6 A small cloud of medicinal herbs heal a creature.
Wooden PalisadeRE 6 Planks of wood, embellished with carvings, spring forth to form a wall.
Drifting PollenRE 8 A haze of pollen floats around you.
Sanguivolent RootsRE 8 Blood-drinking vines grow from the ground in a 15-foot burst within 120 feet.
Hedge MazeRE 12 You sculpt a manicured maze of hedges.
Witchwood SeedRE 12 You touch a creature to implant a malignant seed in its body.
Orchard’s EnduranceRE 14 Patches of bark appear on the skin of you and your nearby allies.
Rouse the Forest’s FuryRE 18 Terrifying trees attack your enemies.
Turn the Wheel of SeasonsRE 18 The seasons shift rapidly.
Composite Feats Feats Level Description
Ambush Bladderwort (water, wood)RE 4 You plant the seed of a giant bladderwort in an unoccupied square of ground or water within 30 feet.
Lava Leap (earth, fire)RE 4 You wreath yourself in molten stone and hurtle toward your enemy.
Living Bonfire (fire, wood)RE 4 Roots and branches of living wood writhe in elemental fire at your command, forming a bonfire fearsome enough to scare off predators in the night.
Rain of Rust (metal, water)RE 4 You conjure a red raincloud in a 10-foot burst within 60 feet, which pours rust-colored rain directly below it.
Whirling Grindstone (earth, metal)RE 4 A whirling grindstone made of flint appears in an unoccupied square within 30 feet.
Ash Strider (air, fire)RE 6 You discorporate into a cloud of whirling ash and Stride.
Desert Wind (air, earth)RE 6 A vortex of sand and dust surrounds you.
Elemental Artillery (metal, wood)RE 6 Spinning wood and metal together, you create a rugged wooden ballista.
Jagged Berms (earth, wood)RE 6 You conjure up to six cube-shaped mounds of packed earth.
Lightning Rod (air, metal)RE 6 You smash a metal rod into your foe and call lightning to it.
Molten Wire (fire, metal)RE 6 Spinning molten iron through a vortex of fire, you trap your foe in searing wires.
Rising Hurricane (air, water)RE 6 A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain.
Roiling Mudslide (earth, water)RE 6 You form water and earth into a mudslide that smashes your opponents and coats them in mud.
Steam Knight (fire, water)RE 6 You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams.
Tree of Duality (air, wood)RE 6 An ephemeral tree bursts forth, floating on air in an unoccupied square of your choice within 60 feet.