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NORGORBER

DEITY

Blackfingers, Father Skinsaw, the Gray Master, Reaper of Reputation

Norgorber Religious Symbol

NE god of greed, murder, poison, and secrets

Realm Duskfathom (Axis)

Allies Achaekek, Sivanah

Enemies Abadar, Cayden Cailean, Erastil, Gruhastha, Iomedae, Sarenrae, Torag

Relationships Cayden Cailean (ascended brother), Iomedae (ascended sister)

Temples alchemy shops, merchant houses, thieves’ guilds

Worshippers assassins, murderers, poisoners, politicians, spies, thieves

Sacred Animal spider

Sacred Colors black and gray

The god of greed, murder, poison, and secrets has four aspects: Blackfingers, ally of alchemists and poisoners; the murderous Father Skinsaw; the thieving Gray Master; and the secretive Reaper of Reputation.

Edicts keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows

Anathema allow your true identity to be connected to your dark dealings, share a secret freely, show mercy

Follower Alignments LE, NE, CE, plus N if following the Reaper

Devotee Benefits

Divine Ability Dexterity or Intelligence

Divine Font harm

Divine Skill Stealth

Favored Weapon shortsword

Domains death, secrecy, trickery, wealth

Cleric Spells 1st: illusory disguise, 2nd: invisibility, 4th: phantasmal killer

Divine Intercession

Norgorber’s favor and displeasure are subtle, yet powerful.

Minor Boon: Norgorber protects your secrets and lies. Once, when you roll a failure at a Deception check to tell a Lie, you get a critical success instead. Norgorber typically chooses to grant this boon to protect an extremely consequential lie.

Moderate Boon: Your poisons are everlasting. If your Strike with a poisoned weapon critically fails, or succeeds but fails to deal slashing or piercing damage, the poison is not spent. The poison is still spent once successfully applied to a creature.

Major Boon: You become a living secret. You are immune to divination effects and attempts to magically alter your memory, unless you choose to be affected or those effects come from a deity, artifact, or similarly powerful source. You also can never be tricked or forced by mundane means into uttering a secret you wish to keep.

Minor Curse: Norgorber allows thieves to get the better of you. Whenever you Earn Income, you earn money as if the task were 2 levels lower due to theft, loss, or bad fortune.

Moderate Curse: Poisons are quick to debilitate you. When you roll a failure at a Fortitude save against a poison, you get a critical failure instead.

Major Curse: Norgorber steals away your memories. Once each day when you awake from rest, roll 1d4. On a 1, you forget the events of the previous day forever. On a 2, you temporarily experience complete retrograde amnesia for that day, unable to recall information from the past, including who you are. On a 3, you temporarily forget a single important subject for that day (Norgorber tends to intentionally chooses a memory to cause distress, such as making you forget your spouse on your anniversary). On a 4, you temporarily remember false memories on a single important subject for that day, blended seamlessly into your true memories.