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SHIELD SPIKES

MARTIAL MELEE WEAPON

ATTACHED

Price 5 sp; Bulk —; Hands 1;

Damage 1d6 P; attached to shield

These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.

Critical Specialization Effect (Shield) You knock the target back from you 5 feet. This is forced movement (page 475).

You can find the following magic shield spikess:

Specific Magic shield spikess
Magic WeaponsLevelBulkPriceMagic RunesMagic Activation Effect
Burr shieldSM 5 L 160 gp +1 striking One of the burrs catches on the Strike’s target, inflicting 1d10 persistent bleed damage.
Spined shield 7 1 360 gp +1 striking You shoot one of the shield’s spines at a target.
Duelist’s beaconLOTGB 8 L 450 gp +1 striking You activate the shield’s inner light.
Clockwork shieldTV 11 1 1,300 gp +2 striking The shield’s gears begin to spin, subtly adjusting the shield’s position as you fight.
Jawbreaker shieldEC-04 12 1 1,650 gp +1 striking You make a shield bash Strike as a reaction against the attacker.
Highhelm war shieldLOH 14 1 +1 striking weapon. The shield’s blades grow and dig themselves into your foe.
Silkspinner’s shieldLOTGB 15 L 6,000 gp +2 greater striking You animate the silkspinner’s shield.
Greater clockwork shieldTV 18 1 22,000 gp +2 striking The shield’s gears begin to spin, subtly adjusting the shield’s position as you fight.