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BLOODY BARBER RUFFIAN

CREATURE 2

NE

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 16

Ruffian

Perception +8

Languages Common

Skills Athletics +7, Intimidation +6, Stealth +6

Str +3, Dex +2, Con +3, Int –1, Wis +2, Cha +0

Items club, sling (10 bullets), studded leather armor

AC 18; Fort +9, Ref +8, Will +6

HP 32

Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.

Speed 25 feet

Melee club +9 / +4 / -1, Damage 1d6+5 bludgeoning

Ranged sling +8 / +3 / -2 (propulsive, range increment 50 feet, reload 1), Damage 1d6+5 bludgeoning

Ranged club +8 / +3 / -2 (thrown 10 feet), Damage 1d6+5 bludgeoning

Brutal Beating The ruffian’s brutality shakes foes’ confidence. When the ruffian deals damage on a critical hit, the target is frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).

Snagging Strike Trigger The ruffian has one hand free, and its target is within reach of that hand; Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of the ruffian’s next turn or until it leaves the ruffian’s reach, whichever comes first.

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The ruffian deals an extra 1d6 precision damage to flat-footed creatures.