Pathfinder 2 easy Library

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HIDE

MEDIUM ARMOR

Price 2 gp; Bulk 2;

AC Bonus +3; Dex Cap +2

Strength 14; Check Penalty –2; Speed Penalty –5 ft.

Hardness 4; Hit Points 16; Broken Threshold 8; Repair DC 14

A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.

Armor Specialization Effect The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.

You can find the following magic hide armors:

Specific Magic hide Armors
Magic ArmorLevelBulkPriceMagic runesMagic Activation Effect
Ghoul hide 6 2 220 gp +1 -
Trollhound vestTV 6 2 230 gp +1 Your body knits itself back together, healing you for 3d8 Hit Points.
Trollhound vestTV 6 2 230 gp +1 Your body knits itself back together, healing you for 3d8 Hit Points.
Wolfjaw armorTV 7 2 355 gp +1 You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).
Wolfjaw armorTV 7 2 355 gp +1 You breathe a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save).
Rhino hide 9 2 700 gp +1 resilient -