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PHASE BOLT

PSI CANTRIP 1

UNCOMMON

ATTACK

CANTRIP

EVOCATION

PSYCHIC

Traditions arcane, occult; Identify DC 17

Cast somatic, verbal

Range 30 feet; Targets 1 creature

You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target’s AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 1d4 piercing damage plus your spellcasting ability modifier and reduce the target’s circumstance bonus to AC (if any) by 1 until the beginning of your next turn. On a critical success, the target takes double damage.

Heightened (+1) The bolt’s damage increases by 1d4.

Amp Your bolt leaves phase completely, becoming invisible and intangible until it’s already embedded in the target— giving the impression it simply teleported itself into place. The target is flat-footed against the attack. Additionally, the bolt ignores an amount of Hardness or resistance to piercing damage equal to half the spell’s level. On a critical success, the target can’t be affected by teleportation effects until the start of your next turn.

Amp Heightened (+1) The bolt’s damage increases by 2d4 instead of 1d4.