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DANCING LIGHTS

PSI CANTRIP 1

UNCOMMON

CANTRIP

EVOCATION

LIGHT

PSYCHIC

Traditions arcane, occult, primal; Identify DC 17

Cast somatic, verbal

Range 120 feet

Duration sustained

You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.

Amp Your lights whirl together, dazzlingly and hypnotically. When you amp the spell, you create a flashing display comprised of all four lights in an unoccupied 5-foot square. If you move the lights when you Sustain the Spell, the lights must remain together. The spell gains the visual trait. Each creature in a 5-foot emanation around the lights when you Cast the Spell must attempt a Fortitude save.

Success The creature is dazzled until the start of your next turn and then becomes temporarily immune for 1 minute.

Failure The creature is dazzled until the start of your next turn and must attempt a new save against the spell whenever it starts its turn adjacent to the lights.

Critical Failure As failure, but the creature is also fascinated by the lights until the start of your next turn.