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FORBIDDEN THOUGHT

PSI CANTRIP 1

UNCOMMON

CANTRIP

ENCHANTMENT

MENTAL

PSYCHIC

Identify DC 17

Cast somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will

You place a psychic lock in a foe’s mind that prevents it from a specific action. Choose “Strike,” “Stride,” “Cast a Spell,” or a specific action you know the creature to have (such as “Breath Weapon” against a dragon). If the creature attempts that action on its next turn, it must surmount your lock to do so, causing it to take 1d6 mental damage plus your spellcasting ability modifier (with a basic Will save). The target is then temporarily immune for 1 minute.

Heightened (+1) The damage increases by 1d6.

Amp Your telepathic push is particularly shocking to those who resist it. If the target fails its save, it’s also stunned 1.