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DAZE

PSI CANTRIP 1

UNCOMMON

CANTRIP

ENCHANTMENT

MENTAL

NONLETHAL

PSYCHIC

Traditions arcane, divine, occult; Identify DC 17

Cast somatic, verbal

Range 120 feet; Targets 1 creature

Saving Throw Will; Duration 1 round

You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.

Amp Your spell cracks the target’s mental defenses, leaving it susceptible to further psychic attack. The spell’s damage changes to 1d10. If the target fails its Will save, until the end of its next turn, it gains weakness 1 to mental damage and takes a –1 status penalty to Will saves. On a critical failure, the weakness is 3 (in addition to the target being stunned 1). The weakness applies before daze deals damage.

Amp Heightened (+2) The spell’s damage increases by 2d10, and the weakness on a failure or critical failure increases by 1.