Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
|---|---|---|---|---|---|
|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
|
ANDROID | — | Androffan | — | — |
|
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
|
DOPPELGANGER | — | — | — | — |
|
|
DOPPELGANGER | — | — | — | — |
|
|
DRAGON | — | Draconic | — | — |
|
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
|
FETCHLING | Darkvision | Shadowtongue | — | — |
|
|
GHORAN | Low-Light Vision | Sylvan | — | — |
|
|
GNOLL | — | Gnoll | — | Bite |
|
|
GNOLL | — | Gnoll | — | Bite |
|
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
|
GRIPPLI SMALL | — | Grippli | — | — |
|
|
GRIPPLI SMALL | — | Grippli | — | — |
|
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
|
GOBLIN | Darkvision | Goblin | — | — |
|
|
HUMAN | — | — | — | — |
|
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
|
KITSUNE | — | — | — | — |
|
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
|
ORC | Darkvision | Orcish | — | — |
|
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
|
SHISK | — | Mwangi, Shisk | — | — |
|
|
SHISK | — | Mwangi, Shisk | — | — |
|
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
|
SKELETON | — | Necril | — | — |
|
|
SKELETON | — | Necril | — | — |
|
|
SLIME | — | — | -5 feet | — |
|
|
SPRITE | — | Sylvan | -5 feet | — |
|
|
STHENO | — | — | — | — |
|
|
STHENO | — | — | — | — |
|
|
STRIX | — | Strix | — | — |
|
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
|
VANARA | — | Vanaran | — | — |
|
|
VANARA | — | Vanaran | — | — |
|
|
VISHKANYA | — | Vishkanya | — | — |
|
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Book of the Dead | Target Creature | Level | Description |
|
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
|
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
|
Any creature | 0 | This creature is a reanimated mindless corpse. |
|
|
Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
|
|
Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
|
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
|
Any creature | 0 | This creature is a reanimated corpse. |
|
|
Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
|
|
Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
| Dark Archive | Target Creature | Level | Description |
|
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Anywhere undead prey upon the living, some brave souls make it their mission to destroy the monsters. Many adventurers are skilled at dispatching undead, but you go a step further. You study them, learn their weaknesses, and master the tools to end them quickly and cleanly. An undead slayer doesn’t simply kill monsters; they become what even monsters fear. Leave it to others to be a shield—you become the blade that strikes evil at its heart. You can identify the common types of undead by sight. You drill and practice with the special gear necessary to destroy some of the more complicated undead, like vampires; train in their strengths and weaknesses; and learn how to create safe houses to stash your arsenal and hide from undead.
Some undead slayers work at the behest of an organization to exterminate the undead of a particular region, but many act independently, or in a group of like-minded adventurers. Were you called by a higher power? Are you on a personal quest for vengeance? Whatever the reason, you now walk a path that will take you to the vilest dens of rot and decay.
Just as undead stalk prey across the world, undead slayers wander every land in the Inner Sea region, seeking to end the threat and keep people safe. Organizations such as the Knights of Lastwall or the militant anti-undead Pharasmin sect called the Voices of the Spire count many undead slayers within their ranks, and thus undead slayers are particularly common in places where forces of those organizations fight undead, such as the Gravelands and Ustalav. Many undead hunting organizations are described in more detail on pages 14–15.
The occupation of undead slayer is illegal in Geb, where the undead citizenry see the title as something similar to declaring oneself a serial killer. Nonetheless, a few undead slayers manage to ply their trade in Geb and avoid retribution by reluctantly marketing themselves as assassins specialized in eliminating undead rivals. Still other undead slayers in Geb simply keep hidden and continue their hunts in secret.
Undead slayers are able to operate more easily in the city of Mzali in the Mwangi Expanse, despite the city being ruled by the mummy god-king Walkena and guarded by Walkena’s undead servants. Nonetheless, Walkena doesn’t control every undead in the region or offer them citizenship like in Geb, so undead slayers can ply their trade. Those who wish to assist the rebel group known as the Bright Lions should tread lightly, however, as known undead slayers are the first suspects if any of Walkena’s undead guardians perish.
With the conflict between the nations of Geb and Nex, Nex is only too happy to host as many undead slayers as possible within their borders, particularly the warmongers among the ruling Arclords, who want to be ready for the end of their tenuous peace. Yet most prefer not to hasten the hostilities, finding means to support undead slayers more subtly, rather than vocally condoning or promoting them. Grant programs or financial incentives just happen to go to undead slayers instead of other applicants.
Ustalav is home to undead slayers of many kinds, from wandering mercenaries taking on jobs for coin to aristocratic bloodlines that have been hunting undead for generations. Given that undead could lurk disguised in society, these slayers often disguise their trade. Aristocratic ones in particular keep a different trade public, with the undead slaying a more personal source of familial pride. On the border of Virlych, undead slayers protect the residents of the other regions safe from undead predators that escape the gloomy land.
| Feat Names | Level | Skill Feat |
Benefits |
| Undead Slayer DedicationBD | 2 | – | Your training has prepared you to recognize most undead on sight. |
| Blessed MedicineBD | 4 | ✓ | Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. |
| Hunter’s SanctumBD | 4 | – | You establish a safe house where you can prepare for your hunt. |
| Necromantic ResistanceBD | 4 | – | As part of your training, you’ve inured yourself against necromancy through grueling, repeated exposure. |
| Slayer’s StrikeBD | 4 | – | You’ve dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. |
| Frighten UndeadBD | 6 | – | Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. |
| Gear UpBD | 6 | – | Whether it’s wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an undead’s unusual weaknesses and vulnerabilities. |
| Slayer’s BlessingBD | 8 | – | You carry scraps of materials dangerous to undead and can apply them to your weapon. |
| Slayer’s PresenceBD | 10 | – | Your very presence strikes fear into the undead. |