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DRACONIC RAVAGER

ARCHETYPE

NON-PAIZO

Dragons vary in their temperaments and personalities as much as any other ancestry, perhaps more so, but one commonality shared across the various heritages of dragons is that they are fierce and powerful in combat. And the mightiest of those dragons, those who stand victorious time and time again in martial combat, are draconic ravagers. Let other dragons fritter away their time on magical pursuits! A draconic ravager understands that the fastest and least costly way to end a conflict is with the application of immediate and inexorable force, whether you intend to dominate or annihilate your foes, or just to put them in their place so they will listen to reason. As an aeternal draconic ravager, you focus your flexible and fast-growing magical power to enhance your muscles, scales, body, and martial prowess. This allows you to reach the size and fighting capability of a dragon centuries older than you within a few short weeks or months.

TABLE 1: DRACONIC RAVAGER FEATS
Feat Names Level Skill
Feat
Benefits
Draconic Ravager DedicationBAD 2 You have begun to focus your resurgent magic from the lux aeterna ritual into your body, restoring your unarmed attacks, thickening your scales, and making you a fearsome sight to behold.
Breath of the DragonBAD 4 You’ve focused your magic on empowering your breath weapon beyond that of most aeternal dragons.
Draconic AdvanceBAD 4 You surge into battle with a rush of speed.
Fool’s WisdomBAD 4 You delve deep into your enemies strengths and weaknesses, relying on your instinctive ability to assess them from just a brief glance, the better to poke fun at them later.
Inscribe Disorienting GlyphBAD 4 Instead of bashing a foe with your tail, you can inscribe a disorienting glyph.
Ravager’s ScalesBAD 4 You focus a great deal of magic into your scales, allowing them to protect you more thoroughly from harm.
Terrifying RebukeBAD 4 You taunt a foe for their utter failure to harm you, terrifying them with nightmares of your inevitable victory.
Wing DeflectionBAD 4 When your enemies try to strike you down, you block the attack with your wing.
Bite of OpportunityBAD 6 When your foe lets down their guard, you give them a nasty bite.
Devastating BiteBAD 6 You gather the magical power dwelling within you into your throat, but instead of a breath weapon, you deliver an incredibly powerful bite.
Draconic FrenzyBAD 6 You thrash at your foes with a frenzy of unarmed attacks.
Dream ShimmerBAD 6 You create brief, shimmering dream images around you, confusing your foe and potentially foiling the attack.
Impenetrable ScalesBAD 6 Your scales become even tougher to penetrate, granting you increasing benefits.
Jester’s JeerBAD 6 You laugh and poke fun at your foe’s incredible incompetence, filling them with dread until they finally land a blow on your sneering visage.
PeregrinateBAD 6 You wander away from danger, putting yourself at a safe distance or repositioning yourself to strike.
Piezo BreathBAD 6 You’ve learned how to leave the electricity of your piezoelectric sand unactivated, so as to lay a trap for unwary creatures.
Thought TravelBAD 6 You plan out a movement in your mind’s eye and then instantly transform into thought, moving to the end location without passing through the intervening space.
Twisting TailBAD 6 You swing your tail, twisting to intercept your enemy’s path.
Absolute ColdBAD 8 Space itself doesn’t feel cold, as it doesn’t conduct heat well.
Adapt ResistanceBAD 8 You adapt your resistance to protect against further damage of the same type for a brief time.
Cerulean Hazard SenseBAD 8 Your adventurous cerulean dragon instincts have honed to the point that you can notice any hazard you come across.
ConstrictBAD 8 While you continue to hold them in place with your claw, you constrict your grabbed foe with your tail, crushing the life out of them.
Draconic MomentumBAD 8 When your frenzy is especially effective, you draw on your momentum to spark your magic and recharge your breath weapon.
Draining BiteBAD 8 Your devastating bite drains vigor and strength from a living foe to invigorate you with a temporary boost to your own health.
Empowered SizeBAD 8 You use your increasing magical power to grow larger, focusing on maintaining your coordination as you grow.
Exaggerate WeaknessBAD 8 You lean into your failure, playing up how helpless and defeated you are and potentially distracting your foe with their amusement at your piteousness.
Grave BreathBAD 8 You imbue your breath with powerful ether imbued with the overwhelming essence of death itself, causing it to tear away creatures’ souls.
Incredible ResistanceBAD 8 You’ve built up magic, increasing your resistance beyond what is normally possible for an aeternal dragon.
Leak CorruptionBAD 8 The corruption in your blood leaks out, devouring your assailant.
Oppressive HeatBAD 8 You infuse your breath with the oppression of Hell, crushing your foes’ morale and preventing them from feeling hope.
Primeval FireBAD 8 You’ve learned how to draw the heat of a star into your breath weapon to overcome nearly any fire resistance.
Scaled BulwarkBAD 8 Your scales protect you from harm, even when your reflexes aren’t enough on their own.
Spore BreathBAD 8 When you use your Dragon Breath, you can choose to release a cone of random spores that cause a variety of potential effects, rather than spores of deadly poison, though if you do so, even you won’t be able to predict the results.
Stunning FrenzyBAD 8 The power of your frenzy is too much for one opponent to handle.
Tail SwipeBAD 8 You extend your tail and swing it in an arc against two foes.
Thundering BiteBAD 8 Your jaws release deafening claps of thunder.
Widen BreathBAD 8 You channel your breath to affect a much wider area with the full intensity of your wrath.
Adjust SizeBAD 10 Now that you understand how magic and size are interconnected, you can change between sizes with ease.
Bullying FrenzyBAD 10 You can unleash the power of your frenzy for more than just raw damage, allowing you to batter and wrestle your foes as they face your wrath.
Deflecting CloudBAD 10 You flex your wing and call forth a billowing cloud of mist, making it extremely difficult for the attack to hit you.
Delirium BreathBAD 10 You can alter the pitch of your breath weapon to cause confusion, rather than sonic damage.
Dissolving BreathBAD 10 You increase the Abyssal causticity of your breath, causing it to reduce a creature’s resistance to acid and physical damage for a short time.
Freezing BloodBAD 10 Your ice cold blood sprays out onto the creature who dared to harm you, chilling and potentially slowing them.
Ground SlamBAD 10 You smash into the ground with great force, creating a shockwave that damages your foes and potentially knocks them over.
Lashing TailBAD 10 When your foe tries something, you spitefully swat them with your tail, hindering their action.
Laughing Gas BreathBAD 10 You can subtly transform your breath to create a laughing gas, rather than a cone of deadly poison.
Lingering BiteBAD 10 When you empower your jaws with your magic, the effect clings to your foes.
Lunar BreathBAD 10 You can transform your breath weapon into a shimmering line of bewildering moonlight, rather than a line of lunar chill.
Mushroom BurstBAD 10 When your foe damages you, they burst one or more of the mushrooms growing on your body, exposing themselves to poisonous spores.
Obliteration BiteBAD 10 You imbue your bite with the corruption of the void, causing it to disintegrate your foe’s body.
Piezoelectric ShockBAD 10 You’ve lightly dusted yourself with piezoelectric sand, causing an electric shock for foes who put too much pressure into their attack.
Ravager’s CamouflageBAD 10 Your heavy focus on training your body with your magic has paid off, granting you a powerful ability only possessed by ancients of your kind, long before a traditionalist dragon could.
Slime BreathBAD 10 You can transform your breath into a cone of contagious slime that rots away at your victims like a disease.
Slowing Gas BreathBAD 10 You can capriciously alter your breath to create a slowing gas, rather than a viscous line of acid.
Spirit EaterBAD 10 Your bites chew right past the body and latch onto a creature’s spirit, even on the Ethereal Plane.
Stupefying BreathBAD 10 You can transform your breath into an overwhelming push of information, temporarily overloading the minds of creatures in the line instead of harming them.
Sweeping ScrawlBAD 10 You swing your tail around, scrawling disorienting glyphs on everything you can reach.
Vacuum BreathBAD 10 You can change your breath into a vortex full of the vacuum of space, rather than a cone of flame.
Vexing WingsBAD 10 Repeatedly buffeting a foe with your wings during your frenzy disorients and frustrates them.
Wave BreathBAD 10 You can change your breath into a wave of pushing water, rather than a cone of bludgeoning water.
Ancient’s SizeBAD 12 You channel your magical power into your size to grow yet larger still, all while maintaining the reflexes you possessed at your original size.
Blight CoilsBAD 12 Your coils are infected with the same pestilent slime as your breath, allowing you to expose creatures in your grasp to the disease.
Brine SpitBAD 12 You spit a glob of caustic salt at the creature to distract it, dealing an amount of acid damage equal to your level with a basic Reflex save against your class DC.
Bullying BiteBAD 12 You can deliver an even more powerful bite against foes in your clutches.
Commanding BreathBAD 12 You can change your breath into a line imbued with a single forceful command, instead of a line of slashing paper and symbols.
Dragon ChillBAD 12 You surround yourself in an aura of arctic cold, chilling any creatures foolish enough to stay near you for long.
Dragon HeatBAD 12 You surround yourself in an aura of heat, damaging any creatures who dare to stay within.
Electricity AuraBAD 12 You surround yourself in an aura of crackling electricity, damaging any creatures nearby.
Entropic BreathBAD 12 You alter your breath’s energy to better penetrate an object’s hardness.
Lingering BreathBAD 12 Whether with burning flames, toxic clouds of poison, storm bolts descending from above, or swirling snowflakes, you can modify your breath weapon to leave behind a lingering area to damage those who dare to remain in its confines.
LiquefyBAD 12 You transform yourself partially into water, gaining resistance equal to your level against physical damage and fire damage against the triggering effect.
Magic ResistanceBAD 12 You channel your magical energies to create a thin field of abjurant energy that sloughs away enemy magic.
Mental Static AuraBAD 12 You surround yourself in an aura of mental static, painfully assaulting the minds of nearby creatures.
Overwhelming SpiceBAD 12 When a foe gets the burning spice from your breath weapon into its eyes, nose, or other sensitive areas, it is stunned by the overwhelming burning sensation.
Paralyzing Gas BreathBAD 12 You can transmute your breath into a potent paralyzing gas, instead of a cone of frost.
PeacemakerBAD 12 You swipe with your claw to startle a foe and then infuse the energy of Nirvana to attempt to calm them down so you can try to reason with them.
Repulsion Gas BreathBAD 12 You can modify your breath to produce a powerful repelling gas, in place of a bolt of lightning.
Rotting BreathBAD 12 You can transform your breath into a blast that drains away life, instead of a cone of negative energy.
Seeking BreathBAD 12 You cause your breath to bend and twist, seeking the wicked.
Shadow BreathBAD 12 You can transform your breath into a blast of swirling shadows, instead of a cone of devouring darkness.
Sleep Gas BreathBAD 12 You can concentrate your breath to produce an incapacitating sleep gas, rather than its usual effects.
Stunning Venom BreathBAD 12 The insects comprising your breath gain a painful venom, capable of temporarily stunning any foes overwhelmed by your breath weapon.
Suffocating BreathBAD 12 You can change your breath to a corrupting void that steals the air, choking and suffocating other creatures.
Sweltering HeatBAD 12 You surround yourself in an aura of oppressive heat, causing creatures who remain near you to become fatigued.
Temporal BreathBAD 12 You can alter your breath into a cone that temporally displaces your foes, instead of a cone of electricity.
Weakening Gas BreathBAD 12 You can render your breath into weakening gas, instead of a cone of flame.
BlizzardBAD 14 Whenever you use your breath weapon, you can surround yourself in a momentary blizzard of swirling snow for 1 round, in a 40-foot emanation.
Coiling FrenzyBAD 14 You strike at your foes and coil around them.
Draconic ReflexesBAD 14 Your body reacts to your foes almost faster than you can think, lashing out to punish their mistakes or to guard you from assault.
Fragmented StrikeBAD 14 When you warp space to hinder your enemies, you also use those same distortions to twist your own body through space to attack your foes with ease.
Gather FrenzyBAD 14 You build up power through all the channels of magical energy made flexible by the lux aeterna ritual, causing you to be visibly surrounded by magical manifestations and energy corresponding to your heritage’s breath weapon.
Gleaming ArmorBAD 14 Your armor glows with a protective golden light.
Hindering ShardsBAD 14 Whenever you use your breath weapon, you can leave behind shards of words and symbols on the ground for 1 round.
MiasmaBAD 14 Whenever you use your breath weapon, you can surround yourself in a short-lived aura of miasma, a cloud of poison gas that emanates from your body for 1 round.
Mist BreathBAD 14 Whenever you use your breath weapon, it can leave behind an obscuring mist in the breath weapon’s area, similar to the spell of the same name.
Obliterating BreathBAD 14 You amp the destructiveness of your breath, transforming it from a cone of acid into a line of pure disintegration.
Painful StrikesBAD 14 The salty acidic crystals that encrust your body make it easier for you to stun your foes.
Rebuking BreathBAD 14 Your breath weapon can rebuke your foes and knock them slightly back, building some distance between you and them and forcing them to advance to reengage.
Sedating SparksBAD 14 Whenever you use your breath weapon, you can infuse the electricity of your breath with peaceful wisps of Nirvana’s energy that jolt and punish those with bloodshed in their hearts.
VortexBAD 14 You stir up the water around you, making it difficult for most creatures to move within.
Aura of FearBAD 16 Your magical energy billows about you in fearsome waves, creating a 30-foot aura that scares all those who dare to come close.
Blasting BiteBAD 16 You accompany your devastating bites with an explosion of power that blows your foe backward.
Lashing ConstrictBAD 16 When you constrict a foe in your coils, you can lash out with your tail and thwack them into another nearby creature before returning them to your claws for a sturdier grip.
Ravager’s WingsBAD 16 Rather than energize your wings through a lengthy process, you supercharge them all at once, allowing you full access to flight.
Scintillating AuraBAD 16 You surround yourself in a shimmering vortex of reflected color and light, which swirls around you, potentially dazzling and stunning your foes.
Sickening BiteBAD 16 You accompany your devastating bites with sickening brine, if you’re a brine dragon, or excess water that floods the target’s body and causes hyponatremia, if you’re a sea dragon.
TrampleBAD 16 You trample through everything that gets in your way.
Violent RetortBAD 16 You take revenge against the creature who dared to land such a fearsome blow upon your august countenance.
Void GazeBAD 16 You stare deep into a creature’s eyes, sending void corruption pouring into their mind and causing them to act erratically.
Volcanic PurgeBAD 16 You gather magma into your breath, preparing to leave it clinging to your foes.
Vortex PullBAD 16 You pull on the currents, tugging the unfortunate creature to your position to force them to face your wrath.
Abyssal VengeanceBAD 18 You lash out after taking intense pain, punishing the perpetrator.
Adamantine ClawsBAD 18 You use powerful internal alchemy to infuse your claws with adamantine.
Crystallize FleshBAD 18 You bite a creature and embed transformative crystals in its flesh.
Furious MomentumBAD 18 Your draconic attacks gain fury and momentum as you continue your relentless assault, growing more and more powerful as you continue a string of frenzied attacks.
Golden LuckBAD 18 You draw upon incredible power—and incredible luck—to save you from disaster.
Lethal ClawsBAD 18 Your claw attacks are especially lethal, easily able to deliver grievous blows.
Stunning ElectricityBAD 18 You rapidly coil and unleash crackling lightning in a spiral pattern, stunning all around you.
Undetectable EssenceBAD 18 You are virtually undetectable to divination magic.
Wyrm’s SizeBAD 18 You’ve incarnated your overwhelming magical power from the lux aeterna ritual into an enormous size that strikes awe in other creatures.
Inspire EnvoyBAD 20 While choosing to adventure with a party of comrades has skewed your impartiality to the point that it’s more difficult to manifest, you nonetheless have gained the vaunted ability of sovereign dragons to choose a heroic envoy and grant them incredible strength and leadership.
Slow AuraBAD 20 You surround yourself in a swirling aura of slowing compulsions and other strange tricks that bedevil and hinder those nearby, forcing anyone but your allies to slow down if they choose to remain near you.
Tidal WaveBAD 20 You slam your body down into the water with an overwhelming force, sending a towering wave outward.