Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
| Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
|---|---|---|---|---|---|
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANADI | — | Anadi, Mwangi | — | Fangs |
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ANDROID | — | Androffan | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
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AZARKETI | — | Alghollthu | -5 feet | — |
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CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
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DOPPELGANGER | — | — | — | — |
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DOPPELGANGER | — | — | — | — |
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DRAGON | — | Draconic | — | — |
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DWARF | Darkvision | Dwarven | -5 feet | — |
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ELF | Low-Light Vision | Elven | +5 feet | — |
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FETCHLING | Darkvision | Shadowtongue | — | — |
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GHORAN | Low-Light Vision | Sylvan | — | — |
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GNOLL | — | Gnoll | — | Bite |
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GNOLL | — | Gnoll | — | Bite |
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GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
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GOBLIN SMALL | Darkvision | Goblin | — | — |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
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GRIPPLI SMALL | — | Grippli | — | — |
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GRIPPLI SMALL | — | Grippli | — | — |
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HALFLING SMALL | Keen Eyes | Halfling | — | — |
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GOBLIN | Darkvision | Goblin | — | — |
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HUMAN | — | — | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KASHRISHI SMALL | — | Kashrishi | — | — |
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KITSUNE | — | — | — | — |
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KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
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LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
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LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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NAGAJI | Low-Light Vision | Nagaji | — | — |
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ORC | Darkvision | Orcish | — | — |
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RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHISK | — | Mwangi, Shisk | — | — |
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SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
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SKELETON | — | Necril | — | — |
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SKELETON | — | Necril | — | — |
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SLIME | — | — | -5 feet | — |
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SPRITE | — | Sylvan | -5 feet | — |
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STHENO | — | — | — | — |
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STHENO | — | — | — | — |
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STRIX | — | Strix | — | — |
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TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
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VANARA | — | Vanaran | — | — |
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VANARA | — | Vanaran | — | — |
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VISHKANYA | — | Vishkanya | — | — |
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VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
| - | 0 | No adjustment will be applied. | |
| Book of the Dead | Target Creature | Level | Description |
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Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
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Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated mindless corpse. |
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Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
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Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
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Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
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Any creature | 0 | This creature is a reanimated corpse. |
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Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
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Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
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Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
| Dark Archive | Target Creature | Level | Description |
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An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
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An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
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An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
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An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
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An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
You're about to report some type of error found in . As soon as I see the report, I'll try to fix it and upload the new correct version of .
The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+52d20kh Keeps Higher result (fortune)2d20kl Keeps Lower result (misfortune)2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Dragons vary in their temperaments and personalities as much as any other ancestry, perhaps more so, but one commonality shared across the various heritages of dragons is that they are fierce and powerful in combat. And the mightiest of those dragons, those who stand victorious time and time again in martial combat, are draconic ravagers. Let other dragons fritter away their time on magical pursuits! A draconic ravager understands that the fastest and least costly way to end a conflict is with the application of immediate and inexorable force, whether you intend to dominate or annihilate your foes, or just to put them in their place so they will listen to reason. As an aeternal draconic ravager, you focus your flexible and fast-growing magical power to enhance your muscles, scales, body, and martial prowess. This allows you to reach the size and fighting capability of a dragon centuries older than you within a few short weeks or months.
| Feat Names | Level | Skill Feat |
Benefits |
| Draconic Ravager DedicationBAD | 2 | – | You have begun to focus your resurgent magic from the lux aeterna ritual into your body, restoring your unarmed attacks, thickening your scales, and making you a fearsome sight to behold. |
| Breath of the DragonBAD | 4 | – | You’ve focused your magic on empowering your breath weapon beyond that of most aeternal dragons. |
| Draconic AdvanceBAD | 4 | – | You surge into battle with a rush of speed. |
| Fool’s WisdomBAD | 4 | – | You delve deep into your enemies strengths and weaknesses, relying on your instinctive ability to assess them from just a brief glance, the better to poke fun at them later. |
| Inscribe Disorienting GlyphBAD | 4 | – | Instead of bashing a foe with your tail, you can inscribe a disorienting glyph. |
| Ravager’s ScalesBAD | 4 | – | You focus a great deal of magic into your scales, allowing them to protect you more thoroughly from harm. |
| Terrifying RebukeBAD | 4 | – | You taunt a foe for their utter failure to harm you, terrifying them with nightmares of your inevitable victory. |
| Wing DeflectionBAD | 4 | – | When your enemies try to strike you down, you block the attack with your wing. |
| Bite of OpportunityBAD | 6 | – | When your foe lets down their guard, you give them a nasty bite. |
| Devastating BiteBAD | 6 | – | You gather the magical power dwelling within you into your throat, but instead of a breath weapon, you deliver an incredibly powerful bite. |
| Draconic FrenzyBAD | 6 | – | You thrash at your foes with a frenzy of unarmed attacks. |
| Dream ShimmerBAD | 6 | – | You create brief, shimmering dream images around you, confusing your foe and potentially foiling the attack. |
| Impenetrable ScalesBAD | 6 | – | Your scales become even tougher to penetrate, granting you increasing benefits. |
| Jester’s JeerBAD | 6 | – | You laugh and poke fun at your foe’s incredible incompetence, filling them with dread until they finally land a blow on your sneering visage. |
| PeregrinateBAD | 6 | – | You wander away from danger, putting yourself at a safe distance or repositioning yourself to strike. |
| Piezo BreathBAD | 6 | – | You’ve learned how to leave the electricity of your piezoelectric sand unactivated, so as to lay a trap for unwary creatures. |
| Thought TravelBAD | 6 | – | You plan out a movement in your mind’s eye and then instantly transform into thought, moving to the end location without passing through the intervening space. |
| Twisting TailBAD | 6 | – | You swing your tail, twisting to intercept your enemy’s path. |
| Absolute ColdBAD | 8 | – | Space itself doesn’t feel cold, as it doesn’t conduct heat well. |
| Adapt ResistanceBAD | 8 | – | You adapt your resistance to protect against further damage of the same type for a brief time. |
| Cerulean Hazard SenseBAD | 8 | – | Your adventurous cerulean dragon instincts have honed to the point that you can notice any hazard you come across. |
| ConstrictBAD | 8 | – | While you continue to hold them in place with your claw, you constrict your grabbed foe with your tail, crushing the life out of them. |
| Draconic MomentumBAD | 8 | – | When your frenzy is especially effective, you draw on your momentum to spark your magic and recharge your breath weapon. |
| Draining BiteBAD | 8 | – | Your devastating bite drains vigor and strength from a living foe to invigorate you with a temporary boost to your own health. |
| Empowered SizeBAD | 8 | – | You use your increasing magical power to grow larger, focusing on maintaining your coordination as you grow. |
| Exaggerate WeaknessBAD | 8 | – | You lean into your failure, playing up how helpless and defeated you are and potentially distracting your foe with their amusement at your piteousness. |
| Grave BreathBAD | 8 | – | You imbue your breath with powerful ether imbued with the overwhelming essence of death itself, causing it to tear away creatures’ souls. |
| Incredible ResistanceBAD | 8 | – | You’ve built up magic, increasing your resistance beyond what is normally possible for an aeternal dragon. |
| Leak CorruptionBAD | 8 | – | The corruption in your blood leaks out, devouring your assailant. |
| Oppressive HeatBAD | 8 | – | You infuse your breath with the oppression of Hell, crushing your foes’ morale and preventing them from feeling hope. |
| Primeval FireBAD | 8 | – | You’ve learned how to draw the heat of a star into your breath weapon to overcome nearly any fire resistance. |
| Scaled BulwarkBAD | 8 | – | Your scales protect you from harm, even when your reflexes aren’t enough on their own. |
| Spore BreathBAD | 8 | – | When you use your Dragon Breath, you can choose to release a cone of random spores that cause a variety of potential effects, rather than spores of deadly poison, though if you do so, even you won’t be able to predict the results. |
| Stunning FrenzyBAD | 8 | – | The power of your frenzy is too much for one opponent to handle. |
| Tail SwipeBAD | 8 | – | You extend your tail and swing it in an arc against two foes. |
| Thundering BiteBAD | 8 | – | Your jaws release deafening claps of thunder. |
| Widen BreathBAD | 8 | – | You channel your breath to affect a much wider area with the full intensity of your wrath. |
| Adjust SizeBAD | 10 | – | Now that you understand how magic and size are interconnected, you can change between sizes with ease. |
| Bullying FrenzyBAD | 10 | – | You can unleash the power of your frenzy for more than just raw damage, allowing you to batter and wrestle your foes as they face your wrath. |
| Deflecting CloudBAD | 10 | – | You flex your wing and call forth a billowing cloud of mist, making it extremely difficult for the attack to hit you. |
| Delirium BreathBAD | 10 | – | You can alter the pitch of your breath weapon to cause confusion, rather than sonic damage. |
| Dissolving BreathBAD | 10 | – | You increase the Abyssal causticity of your breath, causing it to reduce a creature’s resistance to acid and physical damage for a short time. |
| Freezing BloodBAD | 10 | – | Your ice cold blood sprays out onto the creature who dared to harm you, chilling and potentially slowing them. |
| Ground SlamBAD | 10 | – | You smash into the ground with great force, creating a shockwave that damages your foes and potentially knocks them over. |
| Lashing TailBAD | 10 | – | When your foe tries something, you spitefully swat them with your tail, hindering their action. |
| Laughing Gas BreathBAD | 10 | – | You can subtly transform your breath to create a laughing gas, rather than a cone of deadly poison. |
| Lingering BiteBAD | 10 | – | When you empower your jaws with your magic, the effect clings to your foes. |
| Lunar BreathBAD | 10 | – | You can transform your breath weapon into a shimmering line of bewildering moonlight, rather than a line of lunar chill. |
| Mushroom BurstBAD | 10 | – | When your foe damages you, they burst one or more of the mushrooms growing on your body, exposing themselves to poisonous spores. |
| Obliteration BiteBAD | 10 | – | You imbue your bite with the corruption of the void, causing it to disintegrate your foe’s body. |
| Piezoelectric ShockBAD | 10 | – | You’ve lightly dusted yourself with piezoelectric sand, causing an electric shock for foes who put too much pressure into their attack. |
| Ravager’s CamouflageBAD | 10 | – | Your heavy focus on training your body with your magic has paid off, granting you a powerful ability only possessed by ancients of your kind, long before a traditionalist dragon could. |
| Slime BreathBAD | 10 | – | You can transform your breath into a cone of contagious slime that rots away at your victims like a disease. |
| Slowing Gas BreathBAD | 10 | – | You can capriciously alter your breath to create a slowing gas, rather than a viscous line of acid. |
| Spirit EaterBAD | 10 | – | Your bites chew right past the body and latch onto a creature’s spirit, even on the Ethereal Plane. |
| Stupefying BreathBAD | 10 | – | You can transform your breath into an overwhelming push of information, temporarily overloading the minds of creatures in the line instead of harming them. |
| Sweeping ScrawlBAD | 10 | – | You swing your tail around, scrawling disorienting glyphs on everything you can reach. |
| Vacuum BreathBAD | 10 | – | You can change your breath into a vortex full of the vacuum of space, rather than a cone of flame. |
| Vexing WingsBAD | 10 | – | Repeatedly buffeting a foe with your wings during your frenzy disorients and frustrates them. |
| Wave BreathBAD | 10 | – | You can change your breath into a wave of pushing water, rather than a cone of bludgeoning water. |
| Ancient’s SizeBAD | 12 | – | You channel your magical power into your size to grow yet larger still, all while maintaining the reflexes you possessed at your original size. |
| Blight CoilsBAD | 12 | – | Your coils are infected with the same pestilent slime as your breath, allowing you to expose creatures in your grasp to the disease. |
| Brine SpitBAD | 12 | – | You spit a glob of caustic salt at the creature to distract it, dealing an amount of acid damage equal to your level with a basic Reflex save against your class DC. |
| Bullying BiteBAD | 12 | – | You can deliver an even more powerful bite against foes in your clutches. |
| Commanding BreathBAD | 12 | – | You can change your breath into a line imbued with a single forceful command, instead of a line of slashing paper and symbols. |
| Dragon ChillBAD | 12 | – | You surround yourself in an aura of arctic cold, chilling any creatures foolish enough to stay near you for long. |
| Dragon HeatBAD | 12 | – | You surround yourself in an aura of heat, damaging any creatures who dare to stay within. |
| Electricity AuraBAD | 12 | – | You surround yourself in an aura of crackling electricity, damaging any creatures nearby. |
| Entropic BreathBAD | 12 | – | You alter your breath’s energy to better penetrate an object’s hardness. |
| Lingering BreathBAD | 12 | – | Whether with burning flames, toxic clouds of poison, storm bolts descending from above, or swirling snowflakes, you can modify your breath weapon to leave behind a lingering area to damage those who dare to remain in its confines. |
| LiquefyBAD | 12 | – | You transform yourself partially into water, gaining resistance equal to your level against physical damage and fire damage against the triggering effect. |
| Magic ResistanceBAD | 12 | – | You channel your magical energies to create a thin field of abjurant energy that sloughs away enemy magic. |
| Mental Static AuraBAD | 12 | – | You surround yourself in an aura of mental static, painfully assaulting the minds of nearby creatures. |
| Overwhelming SpiceBAD | 12 | – | When a foe gets the burning spice from your breath weapon into its eyes, nose, or other sensitive areas, it is stunned by the overwhelming burning sensation. |
| Paralyzing Gas BreathBAD | 12 | – | You can transmute your breath into a potent paralyzing gas, instead of a cone of frost. |
| PeacemakerBAD | 12 | – | You swipe with your claw to startle a foe and then infuse the energy of Nirvana to attempt to calm them down so you can try to reason with them. |
| Repulsion Gas BreathBAD | 12 | – | You can modify your breath to produce a powerful repelling gas, in place of a bolt of lightning. |
| Rotting BreathBAD | 12 | – | You can transform your breath into a blast that drains away life, instead of a cone of negative energy. |
| Seeking BreathBAD | 12 | – | You cause your breath to bend and twist, seeking the wicked. |
| Shadow BreathBAD | 12 | – | You can transform your breath into a blast of swirling shadows, instead of a cone of devouring darkness. |
| Sleep Gas BreathBAD | 12 | – | You can concentrate your breath to produce an incapacitating sleep gas, rather than its usual effects. |
| Stunning Venom BreathBAD | 12 | – | The insects comprising your breath gain a painful venom, capable of temporarily stunning any foes overwhelmed by your breath weapon. |
| Suffocating BreathBAD | 12 | – | You can change your breath to a corrupting void that steals the air, choking and suffocating other creatures. |
| Sweltering HeatBAD | 12 | – | You surround yourself in an aura of oppressive heat, causing creatures who remain near you to become fatigued. |
| Temporal BreathBAD | 12 | – | You can alter your breath into a cone that temporally displaces your foes, instead of a cone of electricity. |
| Weakening Gas BreathBAD | 12 | – | You can render your breath into weakening gas, instead of a cone of flame. |
| BlizzardBAD | 14 | – | Whenever you use your breath weapon, you can surround yourself in a momentary blizzard of swirling snow for 1 round, in a 40-foot emanation. |
| Coiling FrenzyBAD | 14 | – | You strike at your foes and coil around them. |
| Draconic ReflexesBAD | 14 | – | Your body reacts to your foes almost faster than you can think, lashing out to punish their mistakes or to guard you from assault. |
| Fragmented StrikeBAD | 14 | – | When you warp space to hinder your enemies, you also use those same distortions to twist your own body through space to attack your foes with ease. |
| Gather FrenzyBAD | 14 | – | You build up power through all the channels of magical energy made flexible by the lux aeterna ritual, causing you to be visibly surrounded by magical manifestations and energy corresponding to your heritage’s breath weapon. |
| Gleaming ArmorBAD | 14 | – | Your armor glows with a protective golden light. |
| Hindering ShardsBAD | 14 | – | Whenever you use your breath weapon, you can leave behind shards of words and symbols on the ground for 1 round. |
| MiasmaBAD | 14 | – | Whenever you use your breath weapon, you can surround yourself in a short-lived aura of miasma, a cloud of poison gas that emanates from your body for 1 round. |
| Mist BreathBAD | 14 | – | Whenever you use your breath weapon, it can leave behind an obscuring mist in the breath weapon’s area, similar to the spell of the same name. |
| Obliterating BreathBAD | 14 | – | You amp the destructiveness of your breath, transforming it from a cone of acid into a line of pure disintegration. |
| Painful StrikesBAD | 14 | – | The salty acidic crystals that encrust your body make it easier for you to stun your foes. |
| Rebuking BreathBAD | 14 | – | Your breath weapon can rebuke your foes and knock them slightly back, building some distance between you and them and forcing them to advance to reengage. |
| Sedating SparksBAD | 14 | – | Whenever you use your breath weapon, you can infuse the electricity of your breath with peaceful wisps of Nirvana’s energy that jolt and punish those with bloodshed in their hearts. |
| VortexBAD | 14 | – | You stir up the water around you, making it difficult for most creatures to move within. |
| Aura of FearBAD | 16 | – | Your magical energy billows about you in fearsome waves, creating a 30-foot aura that scares all those who dare to come close. |
| Blasting BiteBAD | 16 | – | You accompany your devastating bites with an explosion of power that blows your foe backward. |
| Lashing ConstrictBAD | 16 | – | When you constrict a foe in your coils, you can lash out with your tail and thwack them into another nearby creature before returning them to your claws for a sturdier grip. |
| Ravager’s WingsBAD | 16 | – | Rather than energize your wings through a lengthy process, you supercharge them all at once, allowing you full access to flight. |
| Scintillating AuraBAD | 16 | – | You surround yourself in a shimmering vortex of reflected color and light, which swirls around you, potentially dazzling and stunning your foes. |
| Sickening BiteBAD | 16 | – | You accompany your devastating bites with sickening brine, if you’re a brine dragon, or excess water that floods the target’s body and causes hyponatremia, if you’re a sea dragon. |
| TrampleBAD | 16 | – | You trample through everything that gets in your way. |
| Violent RetortBAD | 16 | – | You take revenge against the creature who dared to land such a fearsome blow upon your august countenance. |
| Void GazeBAD | 16 | – | You stare deep into a creature’s eyes, sending void corruption pouring into their mind and causing them to act erratically. |
| Volcanic PurgeBAD | 16 | – | You gather magma into your breath, preparing to leave it clinging to your foes. |
| Vortex PullBAD | 16 | – | You pull on the currents, tugging the unfortunate creature to your position to force them to face your wrath. |
| Abyssal VengeanceBAD | 18 | – | You lash out after taking intense pain, punishing the perpetrator. |
| Adamantine ClawsBAD | 18 | – | You use powerful internal alchemy to infuse your claws with adamantine. |
| Crystallize FleshBAD | 18 | – | You bite a creature and embed transformative crystals in its flesh. |
| Furious MomentumBAD | 18 | – | Your draconic attacks gain fury and momentum as you continue your relentless assault, growing more and more powerful as you continue a string of frenzied attacks. |
| Golden LuckBAD | 18 | – | You draw upon incredible power—and incredible luck—to save you from disaster. |
| Lethal ClawsBAD | 18 | – | Your claw attacks are especially lethal, easily able to deliver grievous blows. |
| Stunning ElectricityBAD | 18 | – | You rapidly coil and unleash crackling lightning in a spiral pattern, stunning all around you. |
| Undetectable EssenceBAD | 18 | – | You are virtually undetectable to divination magic. |
| Wyrm’s SizeBAD | 18 | – | You’ve incarnated your overwhelming magical power from the lux aeterna ritual into an enormous size that strikes awe in other creatures. |
| Inspire EnvoyBAD | 20 | – | While choosing to adventure with a party of comrades has skewed your impartiality to the point that it’s more difficult to manifest, you nonetheless have gained the vaunted ability of sovereign dragons to choose a heroic envoy and grant them incredible strength and leadership. |
| Slow AuraBAD | 20 | – | You surround yourself in a swirling aura of slowing compulsions and other strange tricks that bedevil and hinder those nearby, forcing anyone but your allies to slow down if they choose to remain near you. |
| Tidal WaveBAD | 20 | – | You slam your body down into the water with an overwhelming force, sending a towering wave outward. |