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BLOODY BARBER LEADER

CREATURE 1

NE

MEDIUM

HUMAN

HUMANOID

Recall Knowledge (humanoid) Society DC 15

Perception +8

Languages Common

Skills Athletics +5, Intimidation +7, Stealth +7

Str +2, Dex +4, Con +1, Int –1, Wis +1, Cha +2

Items sling (12 bullets), studded leather armor, war razor

AC 16; Fort +6, Ref +9, Will +4

HP 20

Speed 25 feet

Melee war razor +7 / +3 / -1 (agile, backstabber, deadly d8, finesse), Damage 1d4+2 slashing

Ranged sling +7 / +2 / -3 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 bludgeoning

Bloody Shave Trigger The Bloody Barber leader makes a successful war razor Strike and has one free hand; Effect The target of the triggering war razor Strike is flat-footed until the start of the leader’s next turn or until it leaves the leader’s reach, whichever comes first.

Brutal Beating The Bloody Barber leader’s viciousness shakes foes’ confidence. When the Bloody Barber leader deals damage on a critical hit, her target is frightened 1 and the leader can knock the target up to 15 feet away (this is forced movement).

When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon. The Bloody Barber leader deals an extra 1d6 precision damage to flat-footed creatures.