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SPELL

IMBUED PROPERTY

MAGICAL

NON-PAIZO

Type Skill Item

Parts The creature must either possess the skill matching the skill item or be capable of casting the chosen spell.

Effect You imbue the item with a magic spell. You can either use one of the suggested spells for the given skill or work with the GM to determine another spell. The spell shouldn’t be one that is particularly long-lasting like mage armor and you and the GM should think carefully before granting spells that only affect the caster like true strike. Choose a magical tradition that can cast the spell you chose; the item casts the spell using that tradition. At 4th level, you can imbue a 1st-level spell. At 6th level, and every 2 levels thereafter, you can imbue a spell of 1 spell level higher, and if you keep the same spell, the spells heightens to the new maximum level. Suggested spells for each skill are as follows:

Acrobatics feather fall

Arcana magic missile

Athletics jump

Crafting mending

Deception illusory disguise

Diplomacy charm

Intimidation fear

Lore share lore (Lore associated with the item only)

Medicine heal

Nature summon plant or fungus

Occultism object reading (Pathfinder Second Edition Advanced Player’s Guide)

Performance enthrall

Religion bless

Society mindlink

Stealth invisibility

Survival endure elements

Thievery knock

4th The spell can be up to 1st level

6th The spell can be up to 2nd level

8th The spell can be up to 3rd level

10th The spell can be up to 4th level

12th The spell can be up to 5th level

14th The spell can be up to 6th level

16th The spell can be up to 7th level

18th The spell can be up to 8th level

20th The spell can be up to 9th level