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HAND CANNON

SIMPLE RANGED WEAPON

UNCOMMON

MODULAR

Price 5 gp; Bulk 1; Hands 1;

Damage 1d6 modular; Modular B, P, or S

Range 30 ft.; Reload 1

Popular among privateers and mercenaries in Goka, hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload.

Critical Specialization Effect (Firearm) The target must succeed at a Fortitude save against your class DC or be stunned 1.

You can find the following magic hand cannons:

Specific Magic hand cannons
Magic WeaponsLevelBulkPriceMagic RunesMagic Activation Effect
Gray princeLOH 8 1 500 gp +1 striking ruinous You fire a bolt of negative energy, dealing 2d8 negative damage to all creatures in a 60 foot line (DC 24 basic Reflex saving throw).
ErraticannonOATSG 9 1 700 gp +1 striking You set the erraticannon to maximum power and unleash a blast that deals 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, 1d6 sonic, 1d6 bludgeoning, 1d6 piercing, and 1d6 slashing damage to all creatures in a 30-foot cone (DC 25 basic Reflex save).
Hyldarf’s fangGG 15 1 +2 greater striking You call upon Hyldarf’s power to gain the magic of a linnorm for a brief time.