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WEAPON

INNOVATION

Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a 1st-level common simple or martial weapon of your choice, or another 1st-level simple or martial weapon to which you have access, but you must pay the monetary Price for the weapon. An innovation weapon can have fundamental and property runes added to it in the same way as an ordinary weapon. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in simple or martial weapons. If you use the Overdrive action, you can choose to change the additional damage from Overdrive to fire damage.

Choose one initial weapon modification to apply to your innovation, either from the following or from other initial weapon modifications to which you have access. These modifications grant additional weapon traits, sometimes with extra abilities. A modification might give your weapon the versatile trait with a damage type that the weapon could already deal, either from its base damage type or from an existing versatile trait. In that case, if you select that modification, you can instead choose to give the weapon the versatile trait for a different damage type: bludgeoning, piercing, or slashing.

Blunt ShotGG

Prerequisites Ranged Only

Your weapon innovation can file the edges off your ammunition and adjust the blunt force of the shot to deliver a bludgeoning attack when necessary, as well as to avoid striking a lethal blow with an otherwise deadly shot. Your innovation gains the nonlethal and versatile B traits. You can choose whether to apply the nonlethal trait on each attack with your innovation.

Complex SimplicityGG

Prerequisites Simple Weapon Only

Increase your innovation’s weapon damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). In addition, it gains one of the following traits of your choice: versatile B, versatile P, or versatile S.

Dynamic WeightingGG

Prerequisites One-handed Melee Weapon Only; Can’t Have the Agile, Attached, or Free-hand Trait

Your weapon’s modified weight distribution can increase power in exchange for taking more hands to wield. Your innovation gains the two-hand trait, with a damage die one size higher than the weapon’s normal weapon damage die size (for instance, a longsword would gain the two-hand d10 trait). Your innovation also gains the versatile B trait.

Entangling FormGG

Prerequisites Melee Only

You’ve altered your weapon to including tangling wires or straps, or to have a flexible construction. Your innovation gains the grapple and trip traits.

Hampering SpikesGG

Prerequisites Melee Only

You’ve added long, snagging spikes to your weapon, which you can use to impede your foes’ movement. Your innovation gains the hampering and versatile P traits.

Hefty CompositionGG

Prerequisites Melee Only

Blunt surfaces and sturdy construction make your weapon hefty and mace-like. Your innovation gains the shove and versatile B traits.

Modular HeadGG

You’ve constructed a multi-purpose, adjustable striking surface for your weapon, or you’ve made special ammunition you can swiftly alter. Your innovation gains the modular trait for bludgeoning, piercing, and slashing (page 234). When you Interact to use the modular trait, you can also choose to give the weapon the nonlethal trait if it doesn’t currently have it, or to remove that trait if it’s currently nonlethal.

Pacification ToolsGG

Prerequisites Melee Only

Softer materials make your weapon suited to knock out instead of kill, and special protrusions let you catch weapons and disarm your foes. Your innovation gains the disarm and nonlethal traits. You can choose whether to apply the nonlethal trait on each attack with your innovation.

Razor ProngsGG

Prerequisites Melee Only

You can knock down and slash your foes with sharp, curved blades added to your weapon. Your innovation gains the trip and versatile S traits.

Segmented FrameGG

Hinges, clamps, and telescoping parts make your innovation collapsible and adjustable. It gains the modular trait for bludgeoning, piercing, and slashing (page 234). You can Interact to collapse the item down to light Bulk or to return it to your normal form. When it’s collapsed to light Bulk, it has the concealable trait, which grants you a +2 circumstance bonus to Stealth checks and DCs to hide or conceal the weapon.