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MOOSE

CREATURE 3

N

LARGE

ANIMAL

Recall Knowledge (animal) Nature DC 18

Perception +9; Low-Light Vision, Scent (imprecise) 60 feet

Skills Athletics +12 (+14 to Swim), Intimidation +8

Str +5, Dex +3, Con +4, Int –4, Wis +0, Cha +1

AC 18; Fort +11, Ref +10, Will +5

HP 50

Cold Adaptation The moose reduces the effects it suffers from cold environments by one step.

Speed 30 feet

Melee antler +12 / +7 / +2, Damage 1d10+7 piercing

Melee hoof +12 / +7 / +2, Damage 1d8+7 bludgeoning

Kick Back The moose bucks and kicks back with both hind hooves, making a Strike with a –2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose’s multiple attack penalty.

Thundering Charge The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be stunned 1.

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Medium or smaller, hoof, DC 20