Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
Crafter Level ; Crafting Proficiency Rank ; Crafting Feat
Formula Price
Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth
Extra Requirements
This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.
Below, you may change your Crafting Proficiency Rank and your Crafter Level.
Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.
Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest (30 gp). If you want to try again, you must start over.
If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.
If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.
Success the item is complete and works perfectly.
Failure the item is still completed, but it gains a quirk.
Critical Failure the item is ruined or might become a cursed item attached to you.
To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.
Ancestry | New Trait | Senses | New Languages | Speed Change | Special |
---|---|---|---|---|---|
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANADI | — | Anadi, Mwangi | — | Fangs |
|
ANDROID | — | Androffan | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AUTOMATON | — | Utopian, the language of the plane of, Axis | — | — |
|
AZARKETI | — | Alghollthu | -5 feet | — |
|
CATFOLK | Low-Light Vision | Amurrun | — | Land on your Feet |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
CONRASU | — | Mwangi, Rasu | — | Sunlight Healing |
|
DOPPELGANGER | — | — | — | — |
|
DOPPELGANGER | — | — | — | — |
|
DRAGON | — | Draconic | — | — |
|
DWARF | Darkvision | Dwarven | -5 feet | — |
|
ELF | Low-Light Vision | Elven | +5 feet | — |
|
FETCHLING | Darkvision | Shadowtongue | — | — |
|
GHORAN | Low-Light Vision | Sylvan | — | — |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOLL | — | Gnoll | — | Bite |
|
GNOME SMALL | Low-Light Vision | Gnomish, Sylvan | — | — |
|
GOBLIN SMALL | Darkvision | Goblin | — | — |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GOLOMA | — | Goloma, Mwangi | +5 feet | Eyes in Back |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
GRIPPLI SMALL | — | Grippli | — | — |
|
HALFLING SMALL | Keen Eyes | Halfling | — | — |
|
GOBLIN | Darkvision | Goblin | — | — |
|
HUMAN | — | — | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KASHRISHI SMALL | — | Kashrishi | — | — |
|
KITSUNE | — | — | — | — |
|
KOBOLD SMALL | Darkvision | Draconic | — | Draconic Exemplar |
|
LESHY SMALL | Low-Light Vision | Sylvan | — | Plant Nourishment |
|
LIZARDFOLK | — | Iruxi | — | Aquatic Adaptation |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
NAGAJI | Low-Light Vision | Nagaji | — | — |
|
ORC | Darkvision | Orcish | — | — |
|
RATFOLK SMALL | Low-Light Vision | Ysoki | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHISK | — | Mwangi, Shisk | — | — |
|
SHOONY SMALL | Low-Light Vision | Shoony | — | Blunt Snout |
|
SKELETON | — | Necril | — | — |
|
SKELETON | — | Necril | — | — |
|
SLIME | — | — | -5 feet | — |
|
SPRITE | — | Sylvan | -5 feet | — |
|
STHENO | — | — | — | — |
|
STHENO | — | — | — | — |
|
STRIX | — | Strix | — | — |
|
TENGU | Low-Light Vision | Tengu | — | Sharp Beak |
|
VANARA | — | Vanaran | — | — |
|
VANARA | — | Vanaran | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
|
VISHKANYA | — | Vishkanya | — | — |
To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.
- | 0 | No adjustment will be applied. | |
Book of the Dead | Target Creature | Level | Description |
|
Any creature | 0 | The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. |
|
Any creature | 0 | Ghoul creatures are typically hairless and gaunt with blue or purple skin and pointed ears. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated mindless corpse. |
|
Any creature | 0 | All types of creatures can have their corpses preserved and rise as mummies. |
|
Any creature | 0 | A shadow creature is little more than a sentient shadow powered by negative energy. |
|
Any creature | 0 | Most skeletons are mindless and follow either the basic instincts they had in life or orders given by their creator. |
|
Any creature | 0 | This creature is a reanimated corpse. |
|
Any creature | 0 | A vampiric creature consumes the blood of the living for sustenance. |
|
Any creature | 0 | All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. |
|
Any creature | 0 | A zombified creature is a mindless, rotting corpse that attacks everything it perceives. |
Dark Archive | Target Creature | Level | Description |
|
An existing creature | +1 | An experimental cryptid has been purposefully altered through alchemy, engineering, magic, or ritual to contain some degree of construct components. Although powerful, the process is volatile and imperfect. |
|
An existing, living creature | +1 | Some strange creatures defy what’s expected from others of their kind due to a peculiar mutation. A mutation can come from a wide variety of sources: a quirk in their lineage, effects from their environment, radiation from bizarre crystals, or exposure to uncontrolled magic. |
|
An existing, living creature | +1 | Scholars dream of discovering primeval creatures: remnants of an older age, long thought extinct. Primeval cryptids are resilient survivors of their kind or particularly clever individuals. |
|
An existing creature | +1 | As stories spread about a rumored cryptid, the weight of collective belief transforms the creature to match the tales. The limits of its physical body no longer confine it. |
|
An existing creature | +1 | A secret society member is an NPC or creature that belongs to a covert organization with influence and connections throughout its local setting and perhaps beyond. |
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The DiceRoller allows you to roll dices from Creatures description and typing an easy formula.
Each creature has some skills or saves with a bonus or penalty to roll. If you click on those modifiers the Diceroller will give you the roll as a popup! Furthermore, you can also click on all the attacks and damages dice descriptors and you'll have the roll has a popup.
These rolls are logged in the diceroller window and you can check them after and repeat them clicking on the pencil at the end of each roll row.
If you want to type the roll, I give you some examples:
1d20+5
2d20kh Keeps Higher result (fortune)
2d20kl Keeps Lower result (misfortune)
2d8 bludgeoning + 1d6 fire
When the group overcomes an encounter with a hazard or creature, each character gains XP equal to the XP of the hazard or creature in the encounter. Match the Party level in the following table to know the XP awarded:
See Experience Points.
Here there is a list of the various monster parts you can gather from this creature. After defeating the monster, players can determine how to best use the parts to refine and imbue items.
You can find rules for refining and imbuing items from a monster at Battlezoo Bestiary.
I update a lot of data from all the Rulebooks and adventure books. I'm developing new features each week. You can collaborate and make suggestions in our Discord Server where we plan and iron out all the webtools. You can access to the Discord Server once you become a Patron. My work updating all data and adding new features to this webtool is only possible to the generous actions of this people:
Visit my patreon webpage and be aware of all the stuff I'm working on.
Help keep running this webtool and become a patron!
Air Domain | Level | Summary |
uPushing gust | 1 | Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save. |
uDisperse into air | 4 | After taking the triggering damage, you transform into air. |
rWind whispersDA (apocryphal) | 4 | You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around. |
Ambition Domain | Level | Summary |
uBlind ambition | 1 | You strengthen a target’s ambition, increase its resentment of allies, and make its allegiances more susceptible to change. |
uCompetitive edge | 4 | Your competitiveness drives you to prove yourself against the opposition. |
rHollow heartDA (apocryphal) | 1 | You stoke the target’s ambition beyond reason, until it believes no one is capable of helping it, or that others aren’t to be trusted. |
Change Domain | Level | Summary |
Adapt selfLOGM | 1 | You make subtle changes to yourself to adapt to the situation. |
Adaptive ablationLOGM | 4 | You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm. |
Cities Domain | Level | Summary |
uFace in the crowd | 1 | While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. |
uPulse of the city | 4 | You tap into the zeitgeist of the nearest settlement in range (if any). |
Cold Domain | Level | Summary |
Winter boltLOGM | 1 | You fling a hollow icicle filled with winter’s wrath. |
Diamond dustLOGM | 4 | You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. |
Confidence Domain | Level | Summary |
uVeil of confidence | 1 | You surround yourself in a veil of confidence. |
uDelusional pride | 4 | You make the target overconfident, leading it to ascribe failure to external factors. |
rShaken confidenceDA (apocryphal) | 4 | You mock the target for all its failings, twisting its selfconfidence into doubt. |
Creation Domain | Level | Summary |
uSplash of art | 1 | A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. |
uArtistic flourish | 4 | You transform the target to make it match your artisanal and artistic vision. |
Darkness Domain | Level | Summary |
uCloak of shadow | 1 | You drape the target in a mantle of swirling shadows that make it harder to see. |
uDarkened eyes | 4 | You infuse a creature’s vision with darkness. |
rIsolationDA (apocryphal) | 4 | You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness. |
Death Domain | Level | Summary |
uDeath’s call | 1 | Seeing another pass from this world to the next invigorates you. |
uEradicate undeath | 4 | A massive deluge of life energy causes the undead to fall apart. |
rEuphoric renewalDA (apocryphal) | 4 | You view death not as an ending but a beginning, and you delight in dancing on its edge. |
Decay Domain | Level | Summary |
Withering graspLOGM | 1 | Your touch rots organic material and decays objects. |
Fallow fieldLOGM | 4 | A sickly yellow light fills the area as entropic forces prevent healing. |
Delirium Domain | Level | Summary |
HyperfocusLOGM | 1 | You sharpen a creature’s senses, though more distant objects become hazy, indistinct, or muted to it. |
Ephemeral hazardsLOGM | 4 | You create illusory hazards, such as spinning blades or a puddle of acid, in four 10-foot-by-10-foot spaces within range. |
Destruction Domain | Level | Summary |
uCry of destruction | 1 | Your voice booms, smashing what’s in front of you. |
uDestructive aura | 4 | Swirling sands of divine devastation surround you, weakening the defenses of all they touch. |
Dreams Domain | Level | Summary |
uSweet dream | 1 | With soothing song or tales, you lull the target into an enchanting dream. |
uDreamer’s call | 4 | The target becomes distracted and suggestible, inundated by vivid daydreams. |
Dust Domain | Level | Summary |
ParchLOGM | 1 | Dry winds dehydrate a creature. |
Dust stormLOGM | 4 | You call forth a swirling storm of dust. |
Duty Domain | Level | Summary |
Oathkeeper’s insigniaLOGM | 1 | A magical indicator assures a creature that you’ve upheld your end of a bargain. |
Dutiful challengeLOGM | 4 | As you challenge an enemy, you take some of its attention away from your allies. |
Earth Domain | Level | Summary |
uHurtling stone | 1 | You evoke a magical stone and throw it, with your god’s presence guiding your aim. |
uLocalized quake | 4 | You shake the earth, toppling nearby creatures. |
Family Domain | Level | Summary |
uSoothing words | 1 | You attempt to calm the target by uttering soothing words in a calm and even tone. |
uUnity | 4 | You put up a united defense. |
Fate Domain | Level | Summary |
uRead fate | 1 | You attempt to learn more about the target’s fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. |
uTempt fate | 4 | You twist the forces of fate to make a moment dire or uneventful, with no in-between. |
rString of fateDA (apocryphal) | 1 | You bond yourself to a cherished friend, vowing to share their fate for good or for ill. |
Fire Domain | Level | Summary |
uFire ray | 1 | A blazing band of fire arcs through the air. |
uFlame barrier | 4 | You swiftly deflect incoming flames. |
rCinder gazeDA (apocryphal) | 1 | You’ve learned to read the future in the patterns of flames and smoke. |
Freedom Domain | Level | Summary |
uUnimpeded stride | 1 | Nothing can hold you in place. |
uWord of freedom | 4 | You utter a liberating word of power that frees a creature. |
Glyph Domain | Level | Summary |
RedactLOGM | 1 | You strike mention of a specific name from one or more documents. |
Ghostly transcriptionLOGM | 4 | Glowing letters assemble in the air, providing a transcription of the target’s speech in all languages you speak. |
Healing Domain | Level | Summary |
uHealer’s blessing | 1 | Your words bless a creature with an enhanced connection to positive energy. |
uRebuke death | 4 | You snatch creatures from the jaws of death. |
Indulgence Domain | Level | Summary |
uOverstuff | 1 | Huge amounts of food and drink fill the target. |
uTake its course | 4 | When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery. |
rFrenzied revelryDA (apocryphal) | 1 | You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in. |
Knowledge Domain | Level | Summary |
uScholarly recollection | 1 | Speaking a short prayer as you gather your thoughts, you’re blessed to find that your deity gave you just the right bit of information for your situation. |
uKnow the enemy | 4 | You quickly remind yourself of useful information. |
rWordsmithDA (apocryphal) | 4 | You’re a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience. |
Lightning Domain | Level | Summary |
Charged javelinLOGM | 1 | You fire a javelin of electricity that leaves a charged field around its target. |
Bottle the stormLOGM | 4 | When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right. |
Luck Domain | Level | Summary |
uBit of luck | 1 | You tilt the scales of luck slightly to protect a creature from disaster. |
uLucky break | 4 | Reroll the saving throw and use the better result. |
Magic Domain | Level | Summary |
uMagic’s vessel | 1 | A creature becomes a receptacle for pure magical energy sent by your deity. |
uMystic beacon | 4 | The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. |
Might Domain | Level | Summary |
uAthletic rush | 1 | Your body fills with physical power and skill. |
uEnduring might | 4 | Your own might mingles with divine power to protect you. |
rVictory cryDA (apocryphal) | 1 | Your true might comes from your bonds with your allies, and you glory in their achievements. |
Moon Domain | Level | Summary |
uMoonbeam | 1 | You shine a ray of moonlight. |
uTouch of the moon | 4 | When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. |
Naga Domain | Level | Summary |
uSplit the tongueAE-05 | 1 | The deceiving creature’s tongue splits like a serpent’s tongue. |
uOrdained purposeAE-05 | 4 | You call upon the authority of cosmic forces of order, overwhelming creatures with remorse and agony for acting outside of their station and purpose. |
Nature Domain | Level | Summary |
uVibrant thorns | 1 | Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic. |
uNature’s bounty | 4 | A palm-sized raw fruit or vegetable appears in your open hand. |
Nightmares Domain | Level | Summary |
uWaking nightmare | 1 | You fill the creature’s mind with a terrifying vision out of its nightmares. |
uShared nightmare | 4 | Merging minds with the target, you swap disorienting visions from one another’s nightmares. |
Pain Domain | Level | Summary |
uSavor the sting | 1 | You inflict pain upon the target and revel in their anguish. |
uRetributive pain | 4 | You vengefully reflect your pain upon your tormentor. |
Passion Domain | Level | Summary |
uCharming touch | 1 | You infuse your target with attraction, causing it to act friendlier toward you. |
uCaptivating adoration | 4 | You become intensely entrancing, and creatures are distracted by you as long as they remain within the area. |
Perfection Domain | Level | Summary |
uPerfected mind | 1 | You meditate upon perfection to remove all distractions from your mind. |
uPerfected form | 4 | Reroll the saving throw and use the better result. |
Plague Domain | Level | Summary |
Divine plaguesLOGM | 1 | Your deity sends wracking plagues. |
Foul miasmaLOGM | 4 | You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures. |
Protection Domain | Level | Summary |
uProtector’s sacrifice | 1 | You protect your ally by suffering in their stead. |
uProtector’s sphere | 4 | A protective aura emanates out from you, safeguarding you and your allies. |
Repose Domain | Level | Summary |
Share burdenLOGM | 1 | You shoulder some of your ally’s pain. |
Font of serenityLOGM | 4 | A divine beacon radiates serenity, soothing nearby allies. |
Secrecy Domain | Level | Summary |
uForced quiet | 1 | You quiet the target’s voice, preventing it from giving away valuable secrets. |
uSafeguard secret | 4 | You ensure a secret remains safe from prying spies. |
rWeaponize secretDA (apocryphal) | 4 | You understand that holding a secret is in itself a kind of power. |
Sorrow Domain | Level | Summary |
LamentLOGM | 1 | You let out your negative emotions in a guttural wail that shakes your enemies’ hearts and deals 1d8 mental damage (basic Will save). |
Overflowing sorrowLOGM | 4 | Sadness flows out of you into nearby creatures, blotting out any other thoughts they had. |
Soul Domain | Level | Summary |
Eject soulLOGM | 1 | Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether. |
Ectoplasmic intersticeLOGM | 4 | You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures. |
Star Domain | Level | Summary |
Zenith starLOGM | 1 | You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature’s rough location. |
AsterismLOGM | 4 | Lines of burning starlight form a constellation around you. |
Sun Domain | Level | Summary |
uDazzling flash | 1 | You raise your religious symbol and create a blinding flash of light. |
uPositive luminance | 4 | Drawing life force into yourself, you become a beacon of positive energy. |
Swarm Domain | Level | Summary |
SwarmsenseLOGM | 1 | You extend your senses through a multitude of crawling and flying creatures. |
Swarm formLOGM | 4 | You discorporate into a swarm of Tiny creatures. |
Time Domain | Level | Summary |
Delay consequenceLOGM | 1 | You transpose the moment that the target would be injured to later in its timestream. |
StasisLOGM | 4 | The flow of time congeals around an object or creature, holding it in place. |
Toil Domain | Level | Summary |
uPractice makes perfectAA-04 | 1 | The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill. |
uTireless workerAA-04 | 4 | You suppress your choice of one of the following conditions that’s affecting the target: clumsy, encumbered, enfeebled, or fatigued. |
Travel Domain | Level | Summary |
uAgile feet | 1 | The blessings of your god make your feet faster and your movements more fluid. |
uTraveler’s transit | 4 | You add power to your muscles, allowing you to swim or climb walls with ease. |
rInevitable destinationDA (apocryphal) | 4 | You twist the paths of the target, ensuring that each one leads to you. |
Trickery Domain | Level | Summary |
uSudden shift | 1 | You swiftly move from a dangerous spot and veil yourself. |
uTrickster’s twin | 4 | You rarely settle for being in just one place. |
Truth Domain | Level | Summary |
uWord of truth | 1 | You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. |
uGlimpse the truth | 4 | Divine insight lets you see things as they truly are. |
Tyranny Domain | Level | Summary |
uTouch of obedience | 1 | Your imperious touch erodes the target’s willpower, making it easier to control. |
uCommanding lash | 4 | With the threat of more pain, you compel a creature you’ve recently harmed. |
Undeath Domain | Level | Summary |
uTouch of undeath | 1 | You attack the target’s life force with undeath, dealing 1d6 negative damage. |
uMalignant sustenance | 4 | You embed a seed of negative energy in an undead creature, restoring its unnatural vigor. |
Vigil Domain | Level | Summary |
Object memoryLOGM | 1 | By touching an object, you draw forth the experience of those who created and used it. |
Remember the lostLOGM | 4 | You call upon the lost and forgotten, assailing your foes’ minds with the memories of those who died with a grievance toward them. |
Void Domain | Level | Summary |
Empty insideLOGM | 1 | You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place. |
Door to beyondLOGM | 4 | Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality. |
Water Domain | Level | Summary |
uTidal surge | 1 | You call forth a tremendous wave to move the target either in a body of water or on the ground. |
uDownpour | 4 | You call forth a torrential downpour, which extinguishes nonmagical flames. |
rPurifying veilDA (apocryphal) | 4 | Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy. |
Wealth Domain | Level | Summary |
uAppearance of wealth | 1 | You create a brief vision of immense wealth filling the spell’s area. |
uPrecious metals | 4 | Your deity blesses base metals to transform them into precious materials. |
Wyrmkin Domain | Level | Summary |
Draconic barrageLOGM | 1 | You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you. |
Roar of the wyrmLOGM | 4 | You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. |
Zeal Domain | Level | Summary |
uWeapon surge | 1 | Holding your weapon aloft, you fill it with divine energy. |
uZeal for battle | 4 | You stoke the righteous anger within yourself and an ally. |